Psychonaut
Senior Member
no, they should work on balancing what weapons exist, and work from there..
but instead, we get new spammy promotional items.. whoop.
but instead, we get new spammy promotional items.. whoop.
no, they should work on balancing what weapons exist, and work from there..
but instead, we get new spammy promotional items.. whoop.
i c wut u did tharWhy make the game better when you can use it to make even more money?
i c wut u did thar
:3
this is true.. but it would be hard to imagine where any company would be, without a fanbase. tf2 is not valve's only source of income.. and if it were, adding micro-transactions is a great way to pick up the slack they've lost.. but i think they're just not trying, right now..I think considering how much Valve often listens to it's fans, people tend to forget that Valve is actually a big game company, rather than an indie studio.
this is true.. but it would be hard to imagine where any company would be, without a fanbase. tf2 is not valve's only source of income.. and if it were, adding micro-transactions is a great way to pick up the slack they've lost.. but i think they're just not trying, right now..
the quality of the items (or lack of), and the rate at which promotional items are being pumped out is what my gripe about tf2 is.
i'm all for donations for map makers and people who make good community content. i am not for having a new weapon and hat for each major game release.
not the right words, but you know what i mean..Major game release?
not the right words, but you know what i mean..
at first it was alright, sam & max, nbd. maybe worms, too. then it got out of hand after poker night. every other week there's a new promo to buy
just kinda underhanded on valve's part to do that
the in game store.. okay.. but just using it to promote other stuff.. meh.
still, the item whores could post a bit.
and not an -aaron in sight.
i was actually wondering why there wasn't one.DON'T WORRY. I AM ALIVE.
As for the update, I'm sort-of-happy that we got some content. I just with they weren't hats all the time. It would've been an awesome update if the contents were the new weapons and a new, Shogun-themed Medieval mode map.
Try this map, mebbe. See if it's any good?i was actually wondering why there wasn't one.
i can just imagine a bunch of rocky pillars/cliffs with bridges and such connecting them.. towering above clouds and stuff, masking what's below if you fall.
and a big japanese-style house at the end point. not that degroot **** where you have to come in through one way.. multiple ways to get over, under, or through the castle walls. that'd be fun.
i think i need to lern2/map
no.. i didn't mean a 5CP map.. and i have played on that map at some point in time, a long while ago.. i didn't really enjoy it, though.. sadly.Try this map, mebbe. See if it's any good?
Yeah, I think I know what you're getting at. Foggy mountain top, rickety wooden bridges connecting pagodas. Jade and stone dragon statues as they're more PC than a much more realistic for that setting Buddha. I get what you're talking about.no.. i didn't mean a 5CP map.. and i have played on that map at some point in time, a long while ago.. i didn't really enjoy it, though.. sadly.
very similar to some of the japanese-themed levels in spyro the dragon (series) if you know what i mean by that.. huge chasms, and the like. i dunno.
MAKE IT NOWi was actually wondering why there wasn't one.
i can just imagine a bunch of rocky pillars/cliffs with bridges and such connecting them.. towering above clouds and stuff, masking what's below if you fall.
and a big japanese-style house at the end point. not that degroot **** where you have to come in through one way.. multiple ways to get over, under, or through the castle walls. that'd be fun.
i think i need to lern2/map