Tools breaking is still annoying, months later. I have to have multiples of each tool in order to not have to stop what I'm doing over and over. I don't see why that decision was made. I don't think anyone likes having tools break. What was the point? To make the game more monotonous?
In fact, I feel like a lot of thing in this game were made to be monotonous. Able Sisters changeroom, Orville's dialogue, Isabelle's "news" dialogue, the crafting animation (they even knew it was bad as they put in a way to fast forward through it. Just don't even include the animation!), the whole crafting thing in general, etc.
In fact, I feel like a lot of thing in this game were made to be monotonous. Able Sisters changeroom, Orville's dialogue, Isabelle's "news" dialogue, the crafting animation (they even knew it was bad as they put in a way to fast forward through it. Just don't even include the animation!), the whole crafting thing in general, etc.