The Official Feedback Thread

On the topic of events and art, I do agree that there do seem to be too many art-based tasks for an Animal Crossing forum.
I would like to say that I loved the New Leaf events - the tour ones! They really made me happy when trying to host and complete them haha. I wanted to say that I'd love to see events like that in the future but .. since NSO is a thing.. I feel like it's hard to ... do.

I understand why people don't vibe with the art events but I can also see why this site has so many art events haha! Lots of artists and art lovers on here and among the staff...and plus it's Animal Crossing!!! This is probably a biased view but I feel like art is a common hobby amongst Animal Crossing lovers.
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Oh right- I wanted to also mention that I still think the staff here is quite amazing for doing what they do and dedicating their time to host events and whatnot! I just hope the accountability from staff gets better! The silencing and lack of accountability is a huge problem.

I've said this before and I really mean this seriously but I do think that the staff should take breaks- and possibly urge each other to do so. I know everyone is an adult so no one needs to tell anyone what to do - but it's important to know how to pace yourself and when to step away, refresh and recharge.
I think too many of the staff take on heavy loads of work by themselves. I don't know what goes on behind the scenes but just from an outsider's perspective, it looks like it's a bit much sometimes.

I could say the same for myself too lmao - sometimes being on this site makes me feel like that scene from Spirited Away when Chihiro says something along the lines of "I think being in the bath house made him crazy"

I saw some people talk about the staff not being shady in relation to the RNG raffles. For me, I just like 100% clear transparency.
 
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Thank you for creating this thread!

I agree with a lot of the points made in this and the previous thread, and I feel like a lot of the suggestions have already been covered in depth, but I just wanted to add on a little bit to a couple smaller things:

+1 on making collectibles easier to organise. Trying to make a lineup involves scrolling through pages is just tedious, and even more so when if I’m on a 2nd page and change a collectible setting, and it sends me back to the first page, so I have to scroll all the way back down to the bottom to get back to the second page. I like the multi-select feature, but it would be cool if you could select multiple actions for the same group (e.g unhide and activate). I don’t know how feasible it would be to implement, but it would definitely make making lineups less tedious!

I also agree with the people saying (I think in the last thread), that adding some more seasonal or rotating collectibles in the shop would be really cool! I think the balloons would be a cool addition, or introduce a new group that was shop-only. Or seasonal collectibles could be cool, like how the birthstones rotate, like December having some of the cheaper past Christmas collectibles, October having some cheap candies or ancient candles, etc. Or even just removing the out of stock collectibles would make the shop look better I think. I get why it is, and wouldn’t exactly expect it to be changed, but I also find it funny with the recent economy, that the birthstones are 300 tbt, when so many technically rarer collectibles are sold for less, including the birthstones themselves with specific dates.

I agree it would be nice to have a larger variety of event types for those who do not feel as comfortable with art, and I do appreciate the fact I feel like I’ve seen a change to have a bit of a wider variety of event types in the past couple years. I personally love drawing and colouring events! But they are not for, or fair for everyone. However, I personally would not like to see more live events. (which I think I’ve seen suggested here?) I do enjoy TBTWC, I love the team aspects and playing with everyone, I just think they should stay a more occasional thing, with friendlies sufficing between. Or how for some of the past events, there has been like one live event. For people with full time commitments such as parenting and work, or those with timezones that are not EST, it can often be difficult to participate as much as people would like to, which I know for myself has led to feeling more excluded, or like I need to make a choice between getting enough sleep, finishing my work and participating. Inherently, live events are going to be more exclusionary compared to others, where you can make your entries at your own pace. In regards to the timezone thing, I completely understand that the majority of the staff lives closer to the EST timezone, and therefore that’s when most of the events will be, and I do appreciate I noticed a bit more inclusivity in the times last TBTWC compared to the first one. But I just feel like sometimes it is difficult to participate as much as I’d like to.
 
I know people have already covered the art events topic in like, a dozen posts now, but just wanted to chime in and say I am not an artist in any capacity, and I know there's a good amount of other people here who are not either. Full disclosure, but two of the only things I'm really good at in life are martial arts and writing, one of which would be impossible to include in a TBT event, lmao. I know there's other TBT users out there as well who aren't skilled at art, but have different skillsets too. So I guess mainly I just wanted to post to +1 adding more events that aren't strictly art events. I don't even really care about winning a staff favorite at this point to be honest. I've been here for nearly 12 years now and never won anything outside of raffles. BUT PLEASE at least make the sub-events in each overall event more diverse. I can't tell you how discouraging it is otherwise. I didn't even participate in the Valentine's Day event events because of this, because my mindset at that point was why bother.

Hopefully I worded this well enough and it didn't sound too harsh, but I just really needed to get this off my chest.
 
I always look forward to art events on TBT, but at the same time dread the amount of work they have become. TBT art events got me out of an artistic slump I had been in for a while when I finally started participating in them, and I hugely appreciate the staff for putting all of these crazy events on for us. Lately every time an event rolls around I try to put in maximum effort to get absolutely everything I can done. The events give me this drive to push my entry ideas as far as they can go. I've grown a lot as an artist through TBT events. I love it, but I really put my all in every time, and after last year's roster of events I'm feeling some real burnout.

Animal Crossing is a game that has design as a large part of its gameplay so many artists are drawn to it. I agree that the events on TBT have heavily leaned towards art contests, and I love competing with my fellow artists that share my interests, through the years I've gotten to see numerous artists grow through their event entries. It's unsurprising that in such a small and cozy community like we have, we see the same people winning time over time. They're the active members who are artists, they hone their skills and put in a lot of effort to participate, and they are great artists who deserve to win. And at the end of the day they are art contests, there’s going to be personal taste involved. For staff voted events especially you're making your art to be judged by a panel of judges.

That being said, I think TBT is primarily a website for fans of Animal Crossing as a whole, people looking to trade items and people looking for others to play AC with. It shouldn't be held against people if they're not artistically inclined, at the very least participation points should be handed out regardless of skill level. And if someone's idea is really clever, it should get credit for that!

While I don't think categories based on skill level are a good idea, as you really can't monitor that in any meaningful way, I like more categories for winners based on different criteria and honorable mentions are also nice to include.

I would like to see events more split up into different types of activities without the incentive to compete in everything. Perhaps by limiting the amount of activities people can earn credit for during any one event, more different people will have opportunities to win.

I agree that the major events can be very overwhelming, the amount of tasks there are to do, long posts to read and rules to comprehend. Topped off with the fear your entry might not be accepted, and you won't know until its too late to make anything else. (Or the rules will change during the event invalidating your entry). It would help if staff was able to accept entries and answer questions faster, and to not add additional rules after the event has already begun.
 
This is extrenely off topic but I've been trying to think of some events that are related to Animal Crossing.. some things I thought of while drifting off to sleep:
- Labelle event? Dress your favorite villager on Harvey's Island
- Fashion show? Register outfits with wands and appeal to judges (Pokémon Contest or that roblox game type of feeling )
- Design a whatever.. i.e.Flower Park with limited materials (earth day)
- Breeding hybrids from scratch?
- Something related to Bingo
-This one has been done before but make a AC letter with the same letter limit from the games
-Design a flag in AC?
-Make an original Town Tune?
-Try to make the most amount of bells without turnips?
-This one had been mentioned but bulletin board contest?
-Theatrics??? Make a movie scene with your villagers on Harv's Island?
or maybe Enviormental storytelling with one image?
-Blanca's face
-Make a story in four images using your villagers. no words
-Make up a recipe that doesn't exist in New Horizons. Write out the ingredients and how to make it
-Make up a DIY/furniture item for an existing set
-Hell idea/Tortimer island: weed day ... flower acnh edition
-This one is going to be a bit weird, a dream island with a mystery... you gotta find out who did what..
-Design a set and outfit based off of your fave TBT collectible

Tbh these are weak LOL but it's kind of fun trying to think of events related to Animal Crossing
 
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I'm actually glad to see that there's been discussion about there too many art events, because I've felt the same for a while now and have talked about this with friends multiple times ngl, especially over the past year or two. Some events have felt more diverse than others, but overall there still feels like a handful of events that are too art-focused. I believe I only participated in 1/3 of the art events during the past Holiday event because it just felt overwhelming. I honestly really appreciated the collage event we had this past Valentine's Day because it felt fresh (I still think it needs some improvements, but overall I'd love for collages or mood boards to be brought back in the future).

As other members have expressed, the same people tend to win events and dare I say that it can be predictable who will win depending on the category. It also sucks when the same person can win multiple times within a single event when a prize is at stake (ex: staff favourites, cabin/crew favourites etc.) because I also can't help but think "That win could have gone to someone else." I'll be completely honest— during Camp 2023 with the crew voting, I was trying to keep track of the votes on my own entries because I didn't want to win multiple times specifically because I thought it'd be a waste. I remember there was one event where I noticed I was high in votes/likes, and I was self-sabotaging by telling some of my friends/mutuals on the same team not to like my entry. Perhaps that's risky to say here but it's self-sabotaging so I only "harmed" myself. If staff see an issue with that then I can't say I can see eye to eye with them on that, as I'd rather have a rainbow moon go to someone else than be wasted on me. 🤷‍♀️ In the end I think I still ended up winning for two events somehow, and I did feel a little guilty about it.

I'm just echoing everyone at this point, but that's not to say that I don't think the same people don't deserve to win, as I have no doubt their entries took a lot of time and effort, but I feel like the system should be improved somehow, idk. 🤔 Maybe they can still get the extra currency if that's part of it, but perhaps they could just get an honourable mention instead? Or maybe, staff could state that there will be X amount of winners/staff favourites per event (like how LNY 2024 and V-Day 2025 had four winners per event) ahead of time, or even gauge that number after the event closes if it's hard to give an exact number earlier on. Do the internal voting for X amount, but if there's any repeat winners across all the events, choose additional winners for those categories to make up for the "loss"? After all, it's just virtual currency and a jpeg at the end of the day, so there shouldn't be harm in going over the cap that was originally set. Hopefully that makes sense, though I don't mind elaborating with an example if needed.
 
I really appreciate the art events and that they brought me back to drawing. I really appreciate all of the amazing help I have gotten from so many people here giving me such amazing suggestions that really helped me be more confident and get better at drawing. With that said I would also love to see more animal crossing events in the future. Maybe also more of those puzzle like the logic puzzle.

I really liked the dress your character and make rooms based on a theme. @MrBox has some really great suggestions on what kind of events those could be.

I do agree with some of the others that have said maybe the staff needs a bit of a break. The events even smaller ones take up so much of their time. I wouldn’t want them getting burnt out. You are all amazing and appreciate everything you do.

I think a lot of people especially after last year get so burnt out on trying to do as many events as possible. Since they want to try and get as much event currency as possible. I know staff try and let people know they don’t have to try all events but sometimes if you have been looking for a certain collectible and it is one of the higher priced it feels like you won’t get a chance at it if you don’t try them all or most.

I know the staff try and get entries approved as soon as possible but life happens and staff get busy . Maybe have two staff in each event. This way it won’t be so much for one person. I know for me I get nervous if after a few days entries haven’t been accepted. I worry I won’t have time to fix it.
 
I wouldn't mind a permanent to own background that can be activated anytime, like collectibles are, being available at some point for a lot of bells. Even if it is just a plain color or two toned.
Or,
The temporary backgrounds would be nice to have around until the next event actually starts and not disappear in just a couple of weeks.
 
It wasn't harsh at all! Sometimes things like this just need to be said. There's been a lot of members who have voiced this over the years. Not everyone has to see eye to eye, but we should still understand where others are coming from.

The fact that staff even does events is great. I've frequented a lot of forums over the years (they're in decline now) but I've never seen any of them ever do anything remotely close to tbt events or even events at all. It's a lot of work, I'm sure. Behind the scenes and all. And it's not like they're paid or we pay. They're really fun, staff has to put out a lot of unpaid volunteer work, and overall that's pretty awesome that they do that and give us all something fun to do.

Despite what I've said in my long post, I enjoy events and I don't see myself not doing them. Even if they just become full on art events. But I played devils advocate because there's so many members who have expressed this concern and their opinions are valid. Many who have left and I'm upset they did because I really liked seeing them on the forum!

With my post I didn't imply stop all the art tasks. Or to talk down to the amazing artists on here. I'm sorry if I made anyone feel uncomfortable with my previous post, it wasn't my intention. I like doing the events and art tasks. But it wouldn't hurt to divvy up events with other tasks like during Valentine's there could've been another NH Harv task. It's not a lot, but others could still join in. There's a lot of artists on tbt, who are awesome, talented, friendly, and great members. So it's great to cater to their interests and let them flourish with the events, but I can't see why staff can't cater to others with a wider variety of different tasks. I get that puts more work on staff to implement that and so that's probably why it's mostly been the way it has been, but I would like to see more of us join in on events, have fun, and not feel excluded.
 
Sorry I only skimmed through the comments but! +1 on having multiple genres per event. I think the reason why the same people win multiple times is because we go into each event with the same expectations and the same rules, just... a different font per season, if you will. Fair had a card-making contest, Christmas has a card-making contest, and Valenties also had a (sort of?) card-making contest, so like when you break these events down to their simplest form it's just a card-making event every 2 months. Which is not to say these events aren't great, but I do see why the same people are winning. I really did love what was done in Turkey Day 2020 where staff segregated winners based on genre (artistic merit, creativity, humor), I wish we could have more of that! Make it less about strict art/shading/coloring skills and more of creative, witty, and entertaining skills.

That being said yes there are a lot of art events and I wish we could dial it back a bit... we don't need a lot of art contests to make events engaging! For example I think caption events should make a comeback 👀 It's fun reading silly prompts and it's even better that you don't need art skills for it!! Bring back dress-up events as well, I think it's really fun just going ham with picking a nice little outfit and stuff. Not every event has to have a high-effort output like art to be considered fun, and as a small community I think we can definitely benefit more with "lesser effort" contests c:
 
About the art events, I do agree that they should scale back how many art events they have in the future, but the two art events that don’t involve any kind of gameplay that I would still take for granted are the art drawing contest and the line-art coloring events (and the occasional collectible design events like Delicious Designs). Even so, there should be one art drawing contest per event.

To compensate for missing art events, maybe more puzzle events or more arcade events.
 
About the events, I think it would be cool if we got more of the game ones that @/Mistreil made like the oarfish one where you ate the staff's island reps to grow bigger or the one with Leif where you had to make your way out of the maze. I'm no programmer so I figure those game probably took lots of time to program and stuff, but I enjoyed seeing and playing them even though I wasn't very good at them 😅
 
About the events, I think it would be cool if we got more of the game ones that @/Mistreil made like the oarfish one where you ate the staff's island reps to grow bigger or the one with Leif where you had to make your way out of the maze. I'm no programmer so I figure those game probably took lots of time to program and stuff, but I enjoyed seeing and playing them even though I wasn't very good at them 😅
I would love a fishing game. 0.00000001% chance of getting a golden ray or something webfishing
 
What Do You Look Like thread New
Hi everyone. Like Jeremy mentioned previously, we plan to cover the main topics he outlined at the start of this thread in summary posts.

However, I want to make an exception to talk about the What Do You Look Like thread. This is because it's a new topic not covered in the previous thread that quickly found a lot of agreement on staff with simple changes that can quickly be made:
  • We'll unpin the WDYLL thread. We're okay with the thread existing on the forum for those who wish to share photos, but agree there's no particular reason we need to endorse or encourage members to post photos of themselves by pinning the thread. It can exist just the same as other Brewster's threads.
    • Some of you might be wondering why it was pinned to begin with -- honestly, it was over 10 years ago now, so I couldn't really tell you. If I had to guess, it was simply a nice thought of a moderator that our community could be closer by seeing each other. We were living under what you might call 'peak selfie' back then, and now we're not anymore haha. Times change.

      The other aspect of this is sometimes in forum culture, once a thread becomes pinned, they sort of become 'grandfathered' in with a feeling that you need to justify to either other staff or the community as a whole why you're choosing to unpin something! So, some threads just kind of end up staying in place without much thought or regard, and this is a good example of that.
  • We'll ask that only members aged 18 and above post photos of themselves with a note regarding this in WDYLL. If there's a photo reported or seen by ourselves with clear reason to believe the member is likely under 18, we'll remove it. Right now, this is simply noted in the opening post, but we may be able to make it more prominent later.
  • We'll hide the WDYLL thread from guest access soon. This is actually something we'd already been looking into previously for a few select threads on the forum. As things go, it got put on the back burner for other priorities, but we will be working on it again now with your feedback in mind.
  • Long term, we'll consider automatically removing ancient photos from WDYLL. Unlike the other points here, this is not something simple or easy to implement. We'll consider it in the future, but it's not an immediate priority or something we can promise.
Thanks for your feedback on this issue!
 
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on a similar note to the WDYLL thread, would it be feasible to add a rule to blur out/not post photos of non-members? I'm not talking about public figures or photos with people in the background that you can't identify obviously, but I've seen a few instances of people posting photos of a friend or something and it's not clear that that person consented to being posted on the forum. I know this can be kind of a grey area cause I think it's reasonable to expect if someone posts a picture of them with their partner, for example, that their partner knows and is okay with it and I don't see a problem with that, but idk I've seen a few instances that concerned me and the rules are a little vague about it
 
Mistreil's Games in Events New
About the events, I think it would be cool if we got more of the game ones that @/Mistreil made like the oarfish one where you ate the staff's island reps to grow bigger or the one with Leif where you had to make your way out of the maze. I'm no programmer so I figure those game probably took lots of time to program and stuff, but I enjoyed seeing and playing them even though I wasn't very good at them 😅

Games!

Since these are my domain, I've decided to just talk about these immediately because 1) it only really is relevant to me on the staff team, 2) I'm stuck on a train and trying not to fall asleep and miss my stop, and 3) I'm a nerd.

The tl;dr if you don't want to read this over-detailed post is: feel absolutely free to suggest game ideas/domains/etc.! There are limitations to what I can reasonably make, but having a log of ideas when my brain is empty is always helpful -- especially since I'm never sure what might actually be interesting to people aside from me!

I think this is probably the main thing I should mention: limitations to the games that I make.

There's a few categories here, but the main ones are about the game design itself, and then the implementation.

... The last limiting factor is also just my own time and mental energy -- I do programming for my full-time job, so I usually just... don't want to think on my off-time, even if I really like game development and find it fun. 🥲 Most of the games I've made so far were actually quick weekend endeavors! Or reskins done in the few hours between work and sleep.

Game Design Limitations
This isn't about art or anything (somewhat), but more about the types of games made, things that can be used in them, and their controls.

The main factor is: every game I make, I try to make sure that it's something most members should be able to play. Namely the rules I try to keep in mind are:
  1. It has to be mobile-friendly: This means the controls are either using the keyboard-only, or have click/swipe controls, but not both (unless at separate times).
  2. If audio is required, there has to be a text-equivalent: For obvious accessibility reasons. I think I messed this one up once, but quickly adjusted (iirc it was available but the text version was too unclear initially -- or I had a bug and it didn't actually appear right; might've been both). This also means I'm probably never going to make a rhythm game. Sorry to my fellow rhythm gamers.
  3. Anything with multiple repetitive clicks/button mashing is a no-go: Single click quick-time events are OK (with a slightly generous timing window), but that's it. I don't want people breaking their hands, keyboard, or phone. Also I'm not giving myself repetitive strain injuries while playtesting. This means no cookie clicker, unless there's a built-in autoclicker from the start.
  4. It should be short-ish: Or doable in a single session, even if a bit difficult. This one's a bit looser, but the general idea is I don't want people to have to spend more than like 20 minutes to solve something at fastest. If I hand it to the other staff* and it takes them more than 20 minutes, I usually try to adjust. Usually. So no long epic narratives (unless I split it into multiple small parts!)
* Shout out to ~Kilza~ who I use as a good benchmark for "is this too hard" 😂

The summary is that games I make and any suggestions need to be fairly accessible! Games that are frustrating because of brain usage is OK (although hopefully not too frustrating), but not because of skill, technology, or accessibility issues.

On a side note, I've had a few personal concerns about visual-oriented games (like the mazes), but those seem to have largely gone OK so far? The only thing I need to keep in mind in that regard is probably colour blindness (so no puzzles where colour is the only indicator of difference). But maaaybe there's other things I'm forgetting?
If there are any accessibility issues you've faced with the games, please do let me know! I know some of them were difficult, but hopefully not too impossible.

Implementation Limitations
This one isn't really something anyone else can predict aside from me, but it does factor into what I am able to make reasonably.

The short of it is: I implement almost everything from scratch for the games.

Think of it like making a cake via cake mix and premade icing vs. from scratch with both results looking pretty much the same in the end. Most people being happy with having a cake at all, but there's still reasons to do things from scratch (like ingredients, health, because it's fun, etc.)

There's a few reasons for this:
  1. It keeps the file size small: This is sort of the large one - I  could just write games in a game engine (e.g. Godot) and then export it for web! This is much faster, but the resulting files are usually larger than they need to be -- which I don't really like. At most, the games I make have just the images as the main overhead for data usage/loading time (and I try to keep that somewhat reasonable too -- if I do make games that have significantly larger images, I'll probably note what the total size is.)
  2. It gives me more control: All the problems that appear are things within my control (for the most part), and things that I can probably fix much faster than trying to figure out why a game engine handles something a certain way. Also more control over the size of files, and the control scheme of the game (and thus mobile-compatibility.)
  3. I find the technical part fun: I'm a nerd, nothing else to say here. I find it fun to make things from scratch.
There's a lot of drawbacks to this: namely that it takes way longer for me to make the entire engine from scratch compared to doing it in an existing game engine (e.g. moving a character around and animating it takes like, 2 minutes to do in Godot -- but instead I have to spend like 6 hours making the logic for the map, sprite reading, movement, animating, etc. which may also be more bug-prone.)

(I don't actually know if anyone cares or if the difference would even be notable, but I care and I'm the one making the games. So in exchange, you get fewer games because I'm stubborn about this.)

With that said, there's actually very few limitations in terms of programming ability -- I'm fairly good at figuring out how to implement things (and I'm building on existing projects over time -- like text in the maze games). There's just a higher initial timesink to build the base from scratch.

Game Ideas
I would love a fishing game. 0.00000001% chance of getting a golden ray or something webfishing
Funny you mention that! There are a few ideas I've had floating in my head that I might explore in the future, such as:
  • RNG Games: ... like fishing or balloon shooting! Various locations, a simple wait + click quick-time event, and then you get a random fish or something. In terms of event currency, it's probably redemption codes after getting X rolls (and people can share their results or something for funsies.)
  • Visual Novel-like Games: ... like dating sims but not romancey except in a maybe comedy sort of way. Just some reading, maybe results based on what you pick. But I'm not actually that confident in my ability to write that much, sooo... big maybe here.
  • Point-and-click Puzzle: ... probably an escape room sort of game, since I like those. But this one's a bit more time consuming for me to implement compared to others, including art asset creation.
  • General game reskins: ... like what I did with Snake (Oarfish)! Maybe 2048 or minesweeper or something, because... I just like those games.
I'd love to know what sorts of games you'd be interested in! Part of me making these is because I find it fun to do, but also because I like seeing people have fun!
I grew up playing like, neopets and its minigames, so... this is me trying to carry on that spirit in a way, I guess.




Aaaand that's about it! Thanks for reading! I may edit this in the future if there's more things I forgot to mention.
... this is also why you probably shouldn't ask me about my fields of interest. this was probably way more information than is actually relevant and yet required 0 braincells for me to write.

but also it got me through my train ride. and i almost missed my stop because i was locked in on rambling. oops.
 
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