Seeing as how
Animal Crossing was originally conceived as a sort of dungeon-crawler RPG with life-sim elements, why not? As long as it doesn't distract too much from what
Animal Crossing currently is, then I don't mind getting possible glimpses on how the franchise would have been designed if it wasn't focused purely on the life-sim aspect.
Seems neat. I haven't got the chance to play, but I've known about it for quite some time, and figured that the series would've probably resemble this minigame if they kept the original RPG concept.
This is something I sadly don't see more people wanting in these games when it comes to dialogue.
Animal Crossing would no doubt have much better dialogue if any of the games had any smooth, consistent flow to it, and was not based entirely off RNG in the background. One thing that's always been an issue is that you, as the player, have very little interaction with villagers when it comes to simply talking to them. It's a bit frustrating, because people are more concerned with how villagers "should say this or that to you", rather than their own character having more autonomy to speak for themselves and be responsive to what their neighbors say to them.
I already made a post in another thread that they need to have more things for the player character to say at any given moment, in addition to the PC responding to what they're being told. The whole entire system is flawed, dated, and needs an overhaul.