Well, my use of the word "insufferable" was more comedic exaggeration. But beyond the actual quality of the dialogue, there were also more ways to upset the villagers in the older games. Simple things such as teasing them with a present and then backing out of the menu would infuriate even the friendlier villagers.
I don't remember any villagers from
WW getting pissed about the player teasing them about giving them items. It was more of a universal "WTF?" response than anything. From my experience with the original game, however, this is how I remember each villager type's reaction to this refusal:
- It sent Crankies and Snooties into anger mode (obviously).
- It confused and annoyed Peppies and Lazies respectively.
- And it made Jocks sad; Normals disappointed.
This is something I only really noticed in the Japanese versions of the first game. I did try this out once on Amelia. I was actually surprised that it caused her to be
sad, rather than angry, considering that she's a Snooty villager, and what she said after I exited the menu instead of giving what belonged to her: "Fine! Be that way! Why should I care?!" or something to that effect. I'm not sure if this was something new in the localization, but I can recall playing the N64 version and
AFe+, and Olivia's reaction was more... "appropriate", I guess? That's part of why I mentioned the localization of the older games. It's very interesting how deeper the Animalese was in the English version, but I haven't heard it in a long time, and I'm accustomed to the higher pitch voices of the Japanese versions, which later games in other languages would adopt, so if I ever decide to go back to playing the GC game in English, it'd be pretty jarring.
Social simulation games are prone to having some degree of incoherency by nature. Unless... er... unless Abigail from Stardew Valley really does eat rocks.
Gotta give it to Abi. Girl really does have an unorthodox taste in gifts. Speaking of
Stardew Valley, I'm not sure if villagers from the first generation of
Animal Crossing had a reaction to you mailing trash to them. I know for a fact
Stardew Valley NPCs could outright disregard gifts they hated. Meanwhile, in
WW, I gave Kid Cat a tire for his birthday a few days ago (because Jocks in that game were pretty unlikable — I think it's where their weird muscle fetish came from; AND he said I took my "sweet time" coming to his house, so screw him) and this is what he said: "It's free, so I'll take it! Oh, and here's some ceramic tile to thank you!"
When I played Animal Crossing on GameCube, I found the brashness of the NPC's to be hilarious, to the point where I kind of wanted to make a few of them mad just for the fun of it.
It was actually part of the reason why I wanted to play the game in the first place; I wanted to see just how rude villagers were, and see if they could change. I still think that some of the lines can be funny — as in, lighthearted teasing and such. I do think it goes way overboard, though, and it's excessive to the point that it seems as if everyone only remembers this part of the game's dialogue because that's all everyone seems to focus on whenever the topic on the series' writing quality is brought up. I wouldn't mind villagers being unbearable, snarky little ******** if they were limited to just the
two personalities where it's actually applicable rather than the entire town having an abundant of moments of this jerkish attitude that juxtaposes the laid-back nature of life sims like
AC. And after a while, and after spending a lot time with these NPCs, they should knock that **** off. No point in interacting with these characters if they aren't going to go the extra mile and have dialogue that reflects that they're gradually starting to like you, which, let's be honest, this series was NEVER good at conveying. Period.
I don't quite understand the casual argument, either. Weird statement.
Right? Said person goes on to say that the dialogue in the older games made the player to "think", when in reality, the writing was never that clever, and you could be forced into a damn quiz about the Chinese zodiac — because
non-Chinese children would
definitely know how to correctly solve an Astrology quiz that's not even a part of their culture.