Where can the series go from here?

SpiritofAce

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Before I start, yes I realise this game has only just came out, and trust me I will continue to be playing this daily for many years time with the amount of content there is with it - I was playing New Leaf up until a few months before New Horizons came out. However, with the amount that is in the game already, along with the content updates that we are going to be getting which hopefully will add what seems to be missing so far... I have to wonder, how can Nintendo take this series to new heights for the next mainline entry? New Leaf and New Horizons are both critical successes - they both elevate the series in terms of customisation and how they differentiate from previous mainline entries. Let's Go to the City/City Folk was perceived as a disappointment because it wasn't seen to change the formula - it was seen by many as Wild World with a new coat of paint and a City added in there.

How can the next installment avoid this? Here are my somewhat muddled thoughts...

First of all, there's probably going to be a spin-off game inbetween New Horizons and the next installment. Maybe in 2-3 years let's say. I wouldn't be surprised if it was a sequel to Happy Home Designer. They could do a much better job of it this time with the graphics and the engine of New Horizons. The camera function would work perfectly with it! Here's what I was thinking though to get more people interested - have the spin-off connect with New Horizons. For example, new furniture and special items in the spinoff should be able to be received in New Horizons. Also, new features that improve the quality of life in the spin-off should be added to New Horizons via an update. That would be an incentive to convince mainline players to purchase the spin-off game, and not just see it as a waste of time because it doesn't contribute to their main game.

Now, onto the mainline game. Here's what I think they should do. New Leaf and New Horizons have both focused heavily on the customisation aspect - being able to control the world and change it as you will. That, for me, is not my favourite aspect. I think that they need to focus on something else, whilst having the customisation aspect in the next game, so that those who, like me, are not creative and are more interested in interacting with the villagers can get really excited about. Here's my idea - have the next game focus largely towards villager interaction and depth to the experience. My problem with the past two entries (though I would say it has been improved to a certain degree in New Horizons) is that the villagers lack depth. The dialogue feels... politically correct, too safe, and the cranky personality in particular just feels like it has had its whole depth stripped away - the villagers feel shallow. This for me is a huge shame. I love interacting with the villagers, and in Wild World the villager dialogue was brilliant. It was funny, sometimes sassy, and you actually felt like you were more engaged with the animals in my experience because, especially with the cranky villagers, you had to earn their respect. Once you had earned their respect, they would be nicer to you. I just feel that the eggs have been placed too much in one basket - and the game has geared towards people having an island full of the cutest villagers, the perfect island layout, at the cost of the experience becoming less magical as a result of the amount of control the player has. I understand that this control does not have to be taken into your own hands, however the game does, in my opinion, seem to be pushing that aspect more than anything else - and it's clear that the developers were more focused on customisation than improving the dialogue of the villagers.

To sum up, have the next game feature the best of the customisation options from New Leaf and New Horizons, but place a much larger focus on villager dialogue and depth. Oh, and have it set in a village again. There's something in my view more magical about arriving in a village with people you don't know and have to make a friendship with as with the earlier entries than just being told that you can make everything you want, control who comes in and out, at the cost of the immersiveness of being in a village full of unknown villagers. What are your thoughts on this? Do you agree/disagree with my interpretation of where the series could go next? Or do you just think that customisation should always be the focus, and villager depth should be an afterthought?
 
My top thing would be something very uncharacteristically Nintendo: Overhauling the online/matchmaking. For a game that is supposed to be about being creative and entertaining "guests" and hanging out, the ways you can communicate and how the hosting is still ad-hoc is painfully antiquated.

As much as I hate "always online" games, I think at least offering the ability to push your town to a Nintendo cloud hosting so you and friends could log in whenever you want and have integrated voice chat and bluetooth keyboard instead of the silly phone app would be a huge step up.
 
even though it's still early in the game, my one complaint that i've always had with the games in general is the lack of like, interaction with the villagers. in the sense that i would maybe like to play mini games with them, and do other cute wholesome stuff with them. hopefully if and when they choose to make another main game, they will actually improve this aspect.

otherwise, i don't really know, besides putting us in a brand new environment altogether, adding new characters/events/etc, and changing up some major aspect of the game (like how they added crafting).
 
my one complaint that i've always had with the games in general is the lack of like, interaction with the villagers. in the sense that i would maybe like to play mini games with them, and do other cute wholesome stuff with them. hopefully if and when they choose to make another main game, they will actually improve this aspect.

I totally agree with you. I believe the game should primarily be about the villagers, and it seems they have taken a step back to customisation.
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My top thing would be something very uncharacteristically Nintendo: Overhauling the online/matchmaking. For a game that is supposed to be about being creative and entertaining "guests" and hanging out, the ways you can communicate and how the hosting is still ad-hoc is painfully antiquated.

Good point! I'd forgotten to mention the online. It hasn't really changed from New Leaf - the process of leaving and entering especially is a bit clumsy. They could definitely make the online a huge selling point in the next one if it's vastly improved!
 
I think there's still a lot in store for New Horizons via updates, and although I'm sure Nintendo is planning next steps, it seems a bit early to speculate on where the series will go from here. I have a feeling it'll either be a rehash of this concept or something completely out of the blue.
 
Weeeell, this game pretty much kinda breaks the formula and is very different compared to the previous installments imo. I don't have a clear opinion at this very moment because it all still feels very new to me so I kinda don;t know what to say other than it was a very interesting choice to add crafting and add terraforming, however crafting still has a lot of fixing to be done

As someone has already said, I would love to see more villager interactions and it would very amazing if it could be as specific like the Sims where we could say something positive or straight up evil to add to more freedom. I would also love to see the return of "Episodes" like they did in WW because I think they were great in terms of adding to the story line of the AC series and learning about the backstories of certain characters such as Tom Nook or Sable.
 
i think improving the design aspect of the game was pretty important, but i definitely agree that i think that adding a lot more to villager interaction is the right step in the next main game (or even in updates to NH!). i feel like they've done so much with customizing that it should be enough to keep the people who are primarily into that side of the game satisfied (assuming they'll be adding more furniture sets). i'd love to see something that makes ~each~ villager unique, more things that affect friendship, differing pathways of friendship you can take, etc. obviously these are just a few quick things off the top of my head (and i'm still somewhat asleep) but as someone who likes both aspects of the game i think it's time to really tune into that focus. villagers are still important to many many people and it's sad that you don't have more you can do with them!
 
honestly i like the direction of more customization that they're going with. if the next mainline game they release doesnt have as indepth customization, i'll probably still buy it but i'll definitely play new horizons more (maybe make a new island or something). i think that while villager interaction is important, it isnt what's keeping me in love with the series. i think that it would also be difficult for them to do that with the amount of personalities they have. ive said this multiple times already, but its annoying to have 2 of the same personalities in your town sometimes. like i cannot stand having two peppies, so one will have to leave. if i had two jocks i think i would pass away. some personalities are just too dominant for u to have more than one, so i feel like maybe mellowing out the personalities but adding a flair to them based on their species may be an interesting take. but its very difficult to write dialogue for everything, and they still have to put their time to other things. i dont think the team who makes these games is all too big after all.

i dont know where the series will go anymore. i really like the island life, but honestly i kinda want to see the urban life. we've been living in a town for so long, why not a city with apartments or something? i was kinda disappointed that we cant seem to change our villagers' homes up ourselves (hoped that would come over from hhd), so maybe a feature like that in the next game would be cool? i feel like this idea wont be very popular though. there's only so many themes u can have with a city and i feel like the staple nature-y things the game has going on wont be able to be expressed here. whatever they do come up with years down the road will definitely surprise me, because other than this wish i have no clue what they could do. but i am hoping that if they make a spin-off game, it's more hhd-esque rather than amiibo festival.
 
Good point! I'd forgotten to mention the online. It hasn't really changed from New Leaf - the process of leaving and entering especially is a bit clumsy. They could definitely make the online a huge selling point in the next one if it's vastly improved!

I don't think it's really much different from Wild World on DS even... so almost 15 years with the same internet play?
 
I'd love to be able to buy/manage multiple island or towns. No need to have resident services on there or stores though.
 
Alright, OP you damn well ask for it. My idea are going to be explosive.

1. Giant map
2. 30 villagers
3. Incorporate elements from the Sims and Story of Season such as animations and farming. Farming allow the map to be huge as each villagers will have their own farm/ranch/plantation, etc... Unfortunately no livestock cause that would not make sense...but then again why do we have octopus villagers?
4. Bring back Gamecube AC personality
5. Bring every furnitures, facilities, villagers, back from the series and include new one as well.
6. Have a team of over 1000 staff working on this game (no EXCUSE Nintendo!). This game sell well.
7. Include underwater diving with corral reef and etc...
8. Include a city area in your main map (not main street like in NL). However you can customize where each building is and etc...
9. New buildings including hotel (credit to whoever came up with this), stalk market building, HHA building, etc...
10. New mechanics like setting up your own shop, trade route (from farming), foreign trade, and etc...
11. Map include various region that is all connected (no loading screen) (has nothing to do with season) include a mining cave, camp ground (area with forest, river, waterfall), city (all AC buildings and more), farming area/meadow, beach area, park area/with large lake, crater area (where meteors hit plus new mystery and items), trader market/carnival plaza, sea cavern and sea cave (hidden treasure and new pirate NPC), competition area (fishing, slingshot, catching bugs, racing, rock climbing, tree swinging (platforming), and etc...

There is more but just to give you some idea. Of course it will never happen because the developer of AC is Nintendo.
 
I have no idea where it could go, but I would really love to see a 360 degree camera. Even if it is just for taking pictures.
 
Interesting that a lot of you do seem to think that the series should continue down the pushing creativity route. Thanks for your posts, I'll respond to the most interesting points later on once I've finished listening to K.K Slider on my game, haha.
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I have no idea where it could go, but I would really love to see a 360 degree camera. Even if it is just for taking pictures.

I'm definitely with you on that. It does just feel constrainted at this point that we can't see things fully.
 
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