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"Controlling" where houses appear.

Test 1: Muffy was moving in, except it was right near my house sadly. Reset.
Test 2: Almost the same spot, this time it was Lyman. Reset.
Test 3: Different spot, but in same spot of map; Peck this time. Reset.
Test 4: Completely different area, Phil. Reset
Test 5: Different area, this time Phoebe. Good thing I like her! Save and Done!
Now, one question: tomorrow, when Phoebe moves in, do I need to do this trick again?
Like Phoebe's house is on the map, will a new villager spot show up?

So her plot is on your map? If so then tomorrow she will start un packing and no new villager will show for that day.

I have a question for all of you. I got my tenth villager from the tent not too long ago and then one of my originals moved away. So now I am back to nine villagers (with one from a tent). Does the next tenth villager come from the tent again?
 
Just wanted to post that the whole "10th villager is always a camper" thing might be a common scenario, but there are exceptions.

I don't have a campsite, my ninth villager Zell is unpacking today, and a tenth house site has already gone up, for Sylvia (yay, uchi villagers! They make all the public works requests that I want!). Anyway, thought I'd throw that out there.
 
Just wanted to post that the whole "10th villager is always a camper" thing might be a common scenario, but there are exceptions.

I don't have a campsite, my ninth villager Zell is unpacking today, and a tenth house site has already gone up, for Sylvia (yay, uchi villagers! They make all the public works requests that I want!). Anyway, thought I'd throw that out there.
all of the cutest comm projects that Ive received have been from an uchi villager also! how do you know which projects are proposed by what type of villager?
 
I'm a little bit confused with the method after you already have the existing 9 villagers.
For example, if I have 9 villagers now (8+ 1 that says she will be moving out on the 24th - which means today she will be packed but not moved out yet), do I start the method of creating a new character today or tomorrow when the house is completely gone?
 
No, she has no spot on the map; it's all still ropes.
I mean tomorrow, when she is unpacking and does have a plot on the map, will new ropes for my 7th villager move in?
 
No, she has no spot on the map; it's all still ropes.
I mean tomorrow, when she is unpacking and does have a plot on the map, will new ropes for my 7th villager move in?

No, the day after tomorrow is the earliest a sectioned off plot will appear for you. - though once you hit 9 villagers and people start moving out and campers/villagers from other towns start coming as well I don't know how it works.
 
This trick works perfectly, except when I tried to do this for my 8th villager, it was Bree every time.
I tired 7 or 8 times and it was always Bree although the house did move everytime.

It ended up she was from another town I visited on Wifi and was moving to my town. So I guess there are limitations to this trick.

Be mindful of this when visiting peoples towns within the first 10 days. You'll get stuck with someone like I did.
 
Be mindful of this when visiting peoples towns within the first 10 days. You'll get stuck with someone like I did.

Ah. I've never visited anyone else's town so I've not had this happen. Lots of people have come to mine but I've not been out. :p

I'm waiting on my 10th villager. Blanche moved in Saturday. Campsite is empty. Trying to resist the urge to TT. :|
 
I wish I saw this thread sooner! My 6th and 7th villagers are hideous! But i resetted around 20ish times and finally got Julian as my 8th! :D
 
Okay, so I've found something people might want to experiment with.

You can also use this to semi-choose the hybrids that appear that day and which trees and bushes die. - as in different dead spots!

I started today resetting for different campers, (because the last camper I met was on the 17th!) And I reset about 15 times, which only got me 3 different campers. - Each time of the row of 8 bushes I planted yesterday all but the one on the far left grew, all my new perfect apples grew and a black rose appeared by my campsite.
Then I realised I never deleted my character from resetting for my 9th villager ages back, so I deleted them.
Now every time I reset the far left bush grows, but a different one in the middle dies (which looks worse D: Why can't they all grow?!) one of my new perfect apple trees doesn't make it and the black rose doesn't appear but a pink one appears a few spaces up from there.

Unfortunately this isn't reversable as I can't remake the character I deleted to go back to how it was, and I don't have any other mule characters in this town. :/ But atleast now we can force certain trees and bushes to grow!

Oh and deleteing the character hasn't prevented the resetting for campers from working, I've seen 2 different campers since then. - it's just a shame every single one is horrific.
 
What happens if you don't find any plot? Are you supposed to save if that's what you want? This morning I made a new character and there was no plot whatsoever. Resetted, loaded my mayor, and a plot for Whitney appeared (luckily in a somewhat decent location).
 
What happens if you don't find any plot? Are you supposed to save if that's what you want? This morning I made a new character and there was no plot whatsoever. Resetted, loaded my mayor, and a plot for Whitney appeared (luckily in a somewhat decent location).

you save with the new character, then delete the new character.
it's on the first post!
 
One of my villagers is moving out July 1st. I'm exited to try this. I hope to find one of my favorite villagers
 
you save with the new character, then delete the new character.
it's on the first post!

But I mean, does this still apply when there is no plot? Is "no plot" one of the potential scenarios (in addition to plot placements, and specific villagers)?
 
But I mean, does this still apply when there is no plot? Is "no plot" one of the potential scenarios (in addition to plot placements, and specific villagers)?

Yes if you don't save on a no-plot when you give up / if that's what you want, then anyone can move in when you load your mayor.
 
you save with the new character, then delete the new character.
it's on the first post!

But I mean, does this still apply when there is no plot? Is "no plot" one of the potential scenarios (in addition to plot placements, and specific villagers)?
 
Thanks for all the info and the testing that's been done!

I've set myself a rule that I'll only use this if a villager moves into a spot that I really hate. Currently a villager I actually quite like has put his house in a really awkward place in my town, so I'm trying to get him to move out. Once he does I'll be using this to make sure that the next villager's house placement doesn't ruin my town.

I kinda feel like using this trick to choose your perfect villagers is a bit of a cheat - I'd prefer to be pleasantly surprised if one of my favourite villagers moves in, rather than being able to decide for myself. Still, each to their own!
 
Having a week and a half of talking to Winnie instead of Charlise trolling my campsite is far better than me being pleasantly surprised. xP

I'm not going excessive. If I think they're okay that's enough for me - they could grow on me. But there's too many villagers I can't stand, and they could so easily crush my rose filled garden or move where I've planned a huge camping ground of public works.
 
Haha, fair point!

I don't know that many of the villagers yet (only briefly played Wild World before) so I'm still quite open-minded about them. Still, if I really get to hate some of them in future I might be more inclined to use this trick! And like I said, I'm still planning to use it to stop villagers from trashing my town with their rubbish house placement!
 
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