Features You Want / Feature Ideas General Discussion

I've been playing the gamecube version and it really annoys me how villagers move out on a whim. I know they changed it a bit with new leaf, but I want villagers leaving to be a little more meaningful this time around. Like, if you had best friend status with them, you'd get a little cutscene where you could say goodbye and see them off at the airport the day they leave. And on the flip side, if you didn't talk to them a lot, they'd move out without any fuss and there would be no cutscene. It's a small thing, but I'd think it'd bring a little more life to the villagers.

I think that would be adorable!

I've actually thought that animals should have a sort of internal "move-out meter" that fills up and decreases depending on your interactions with them. That way, the animals you're closest to are less likely to want to leave, and the ones you don't much care for might suggest leaving more often.

Of course, given enough time, a best friend might still fill up this Meyer and suggest leaving, but it should be easier to persuade them otherwise, and reset the move-meter.

I don't really care for how random it is now. One of my favorite animals, Rolf, also one of my starting animals, constantly asks to leave, and it never really rotates evenly through the animals despite being random. I feel a more manageable system would work better.
 
I've been playing the gamecube version and it really annoys me how villagers move out on a whim. I know they changed it a bit with new leaf, but I want villagers leaving to be a little more meaningful this time around. Like, if you had best friend status with them, you'd get a little cutscene where you could say goodbye and see them off at the airport the day they leave. And on the flip side, if you didn't talk to them a lot, they'd move out without any fuss and there would be no cutscene. It's a small thing, but I'd think it'd bring a little more life to the villagers.

A small cut scene would be cute and I do agree. It would make it a lot more easier to move out villagers if you ignored them. :)

I think that would be adorable!

I've actually thought that animals should have a sort of internal "move-out meter" that fills up and decreases depending on your interactions with them. That way, the animals you're closest to are less likely to want to leave, and the ones you don't much care for might suggest leaving more often.

Of course, given enough time, a best friend might still fill up this Meyer and suggest leaving, but it should be easier to persuade them otherwise, and reset the move-meter.

I don't really care for how random it is now. One of my favorite animals, Rolf, also one of my starting animals, constantly asks to leave, and it never really rotates evenly through the animals despite being random. I feel a more manageable system would work better.

Ahh, a friendship meter would be the best! It would be actually fun seeing the meter go up and down to let you know how close a villager was to you. Really cool idea!
 
What I wish the most is that you can finally plant cedar trees everywhere. I finally want to make the
town theme I wanted to make for so long now but never could do it because of the fact that cedars
not growing in the south half of your town.

Blathers. If Blathers is in the game at any point in time for a museum or something, I want him to tell me all about the fish and bugs I donate instead of the "this reminds me of when I was in the nest" statement. I feel so bad for him.

Good to know that I'm not the only one who got tired reading that statement over and over again and
miss him explaining everything about what you donate. It feels like as if they watered him down too
along with the villager's personalities. I really hope they gonna change this and let him explain the
donations again.
 
More personality to the animals!! maybe they could keep their personalities but have random cycled thru interests?.'s.
 
More personality to the animals!! maybe they could keep their personalities but have random cycled thru interests?.'s.

Wouldn't it be great to be still playing it after a year or even two, and still be surprised with new dialogue. Not just new because it's a holiday or something, but because they've been given an extensive vocabulary.

I know they can't work on every single animal, apart from his or her catchphrase, but the personalities could be so much more diverse, and less predictable.
 
Last edited:
i saw screenshots from pocket camp of animal ear accessories and now i really really hope those are in NH i want bear ears
>:(
 
Last edited:
Anyone else feel bit disappointed with how the game looks? Just seeing the new features have done nothing but make me mad. They ignored so many people asking for specific change and added stuff that don't seem to belong.

For instance the whole island aspect. What was the thought processes there? Too many people like survival games? Equipped with lame stuff like crafting which only gives me an excuse to own trees.
 
Last edited:
I really don't like the new crafting feature. I just feel like it'll ruin my experience with the game.
 
I really don't like the new crafting feature. I just feel like it'll ruin my experience with the game.

For once we agree on something. The whole crafting feature presents a completely different atmosphere. I don't understand why they decided to go in such a bad path for the game.

At this rate I might just stick with Acnl and skip this game. I have never not bought an Animal Crossing game
 
Isn't crafting optional, though? You can still buy the items from Nook and sell the materials to Timmy if you don't want to craft items.
 
Something I just thought of is what if you could display insects in your home, but instead of being in an enclosure, they flew around your room like in the Museum? They could even interact with some of your furniture if they wanted to put that effort in. For example the fan item would make them play an animation that involves them being blown away by it. You could still put them in the enclosure if you want, but I think letting them freely roam would provide some interesting room ideas.
 
I've said it a million times but cooking please must be a thing, oh my goodness-
 
Multiple saves. You can do this by when loading the game, on the main menu, select "New Town."
This could be a DLC, it could be a normal feature, dunno, but I'd LOVE to have 3 save slots.

And you can purchase "outdoor furniture" items. Some, specific, items are placeable outside.
 
Last edited:
I like the idea of furniture just for outside!

I love this, but I'm still hoping PWP's are a feature!

I want the giant furniture from HHD to be in the game.
How awesome would some of that look outside!

Or the Lotus Pond item DLC!
Totally awesome.
 
At least we know for sure that we can place whatever furniture we want outside :') I absolutely love that feature so much, kudos to Nintendo for giving us that freedom ^-^
 
At least we know for sure that we can place whatever furniture we want outside :') I absolutely love that feature so much, kudos to Nintendo for giving us that freedom ^-^

Yes, and finally letting us choose our skin color!

It took me an hour a day to tan all four characters.

I hated being pale. :(
 
Back
Top