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How do you really feel about DIY’s?

Bizhiins

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How do you really feel about DIY’s in NH?
Do you enjoy them, or not?
For me personally, I’m not a big fan of them. I’ve played so many of the AC games, and I kind of miss when all furniture was… well, just furniture. Like, I could order all of it from the catalog. I think it’s more of a hassle if I realize it’s a DIY and I have to make sure to get the recipe and the materials to craft something. I find it very annoying when tools keep breaking and there’s no warning, and I get annoyed when there’s an item I need several of that I need to repeatedly craft (like iron benches) and I’m wondering why they can’t just be in the catalog to order and they have to be this whole other category of things you can only make.
I do think the DIY’s make sense for the food items and things made from flowers and weeds.
Do you enjoy them? I can see that some people would find it fun, or an extra task added to the game that they might enjoy. So I’m just curious to see what others think about them in general.
 
Same. I hate crafting. I talk about this a lot, but it feels more like Minecraft and less like the game we came to love. I wish this game was less focused on design. I think in previous games, design was treated as secondary to the main point of the game. Now, it seems like that’s all there is to do. I miss the community feel.
 
I love it. Collecting the DIYs was fun and led to me playing with the other TBT staff daily for months on end when the game first came out. I like that it requires materials to craft the items, rather than bells, because it keeps the challenge going even when you are rich - which is typically where I would start to get bored. This element of the game kept me playing daily for a lot longer than any other Animal Crossing title.
 
I like DIYs, but the lack of bulk crafting and the fact that majority of the seasonal DIYs were balloon-only turns an otherwise great mechanic into a tedious grind. The rarity of these DIYs also don't make it any easier.
 
Hm, I like DIYs they are fun to collect and crafting is really cute but I guess I would also agree with what Croconaw said above that it kind of makes animal crossing feel more like Minecraft or something.
 
I don't mind the crafting part. I do mind the overabundance of items, especially typical furniture series, made of wood and stone. At least the update added some fun things.

Stuff like bait needs a bulk option.
 
I like the idea of DIY's but find the execution to be a tad shabby. Its flaws are most evident with crafting tools, simply because the idea of tool durability is at odds with the primary mode of gameplay in Animal Crossing. Tool durability in an RPG, adventure, or survival game incentivizes the player to prepare and plan ahead. Being unprepared in these games could make or break your chances of defeating an enemy, or getting the resource, material, or key item that you seek. In Animal Crossing, the limited durability of weapons serves merely as a mild inconvenience when performing a menial task, and--try as I may--I simply fail see how that's supposed to be fun. It's fortunate, then, that it is only ever just inconvenient, provided you've been stocking up on materials daily. But in that regard, the mechanic shifts from being frustrating to something equally troublesome: Pointless. To compound matters, the upgraded weapons only prolong the usability of the tool, but otherwise offers few other tangible benefit. By contrast, in games like Minecraft, in addition to the increased duration of usability, items such as gold and diamonds can only be obtained using a tool made of iron or higher. The player's reward for upgrading their tools is not merely the chance to use them longer, but to increase the array of options on which to use them. Cutting down and moving trees is, of course, only possible through upgrading, but I'm not sure how exactly that alone justifies the mechanic.

For that matter, the actual rate of deterioration for the tools in Animal Crossing makes absolutely no sense. Why does a watering can--a tool whose sole job is carrying water--break more quickly than a shovel or an axe? Why does it even break at all, honestly? I've used the same watering can for my garden for decades. I was a child when we first bought it. It doesn't make sense to me that the watering can would be so quick to break. But at the same time, even the Flimsy Shovel can last up to a week or more with frequent use. It's quite maddening, not because it's frustrating or particularly difficult or even terribly inconvenient, but simply because the tools don't behave at all as one would expect. The increased duration from upgrading them also feels only slight.

I find crafting furniture and cooking to be slightly more interesting, but I do find hunting down all the recipes to a bit of a chore. The thing that makes crafting fun in Minecraft is that even if you have just started a new game, if you know the combination, you can craft whatever you want at any time you want. The crafting book is there for your convenience, but you are not limited to it by any means. It's most frustrating in Animal Crossing when you see an item you want but you can only hope that you'll stumble across the DIY recipe at some random point. It's less frustrating now that you can just order them from the Happy Home Paradise catalogue, but that again leads to the other problem. It's no longer frustrating, but now it's just pointless. And unlike the Nook shop, Happy Home Paradise is open 24 hours, so one can't even make the argument that it's useful as an alternative to waiting for the stores to open.

In an ideal scenario, I think having the DIY recipes is actually a pretty interesting idea as a mechanic that lets you make items that aren't yet available for sale, and because of the personalized nature of the game, that means each person's journey in doing so is going to be different. But a lot of the charm is worn off by the fact that getting these recipes largely amounts to chance encounters and bottled messages, two things that I think should be in the game, but shouldn't be your only method of obtaining them (unless you have Switch Online, to which the game is constantly twisting your arm to get you to subscribe).

I also take issue with how DIY and cooking doesn't really add any depth to your interactions with villagers, but shallow interactions isn't a criticism unique to New Horizons, and of course, I think the interface for crafting is rather archaic, but that's just a minor gripe. I still enjoy DIY and I would like to see it improved in subsequent games, but it has such a long list of problems with it that I can see why it might turn some people off from the game entirely.
 
I kind of like the DIYs, and I kind of don‘t. When you order items from a catalogue, there is a limit of 5 per day. There is no limit when crafting items, so that’s an advantage. It annoys me that I always have to grab all the materials from the storage though. I don’t agree with Animal Crossing feeling more like Minecraft because of the crafting feature. The crafting system in Minecraft is completely different (or at least was, I don’t know if anything changed). You had to memorize the crafting recipes and place the items in the correct spots. I like that system better, but it wouldn’t be suitable for Animal Crossing. I think the feature is okay, but I could live without it.
 
I love DIYs (both food and furniture items)! I love collecting the DIYs (I have neither completed the food or furniture), collecting the materials, making and customising the DIY furniture, and having the cute workbenches. I really enjoy this aspect, and it's one more task to fill out the game. 😊
 
When I first found out about the crafting I wasn't to trilled but then I enjoyed it while playing to collect everything. But now that I have mostly everything I need I do not really enjoy it anymore and 2 years later and I still haven't collected all the basic DIYs yet :(
 
I like the crafting, give a lot more decorating ideas. I do wish for bulk crafting and that every recipe I want wasn’t rare.
 
I'm lazy tbh and would rather buy the already premade item than run around collecting resources. Plus I hate the way they made the seasonal diys work. I barely collected any myself because I don't have the time to run around and just hope I randomly get one in a balloon. That said, I also have much better things to do with my time lol.
 
I don't know how I feel about them anymore. At first, they were fun (save for the tools, which were never fun because watching them break was just plain irritating). But after you collect a lot of them, it becomes a real chore trying to locate the last DIYs, and constantly gathering the same materials over and over again.

Since the game spawns them randomly, I've had more than a few occasions where I've received a DIY from a bottle, only to receive the exact same DIY from my villager. Sometimes, they give me the same DIY for days in a row. Another problem was the 2.0 update, since now, everyone has too many of the 1.0 recipes, and even when trading, nobody wants them. It would have been much better for the game to log the DIYs you already have, and increase your chances of finding the ones you don't have.

The lack of bulk crafting is another annoyance, especially when you're crafting a lot of the same items.
 
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