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How do you really feel about DIY’s?

i don't know, there's kind of no purpose of it. i liked it when furniture was sold out of the nookling's stores but at least diys give me something to do.
 
i flip flop repeatedly on how i feel about crafting in general and i'm sorta back to absolutely hating it. i feel like it should be reserved more for just seasonal items (like the cherry blossom items, mushroom items, etc.) over more basic furniture like the acoustic guitar n' such...would make it feel more special that way imo
 
It's fine in the beginning of the game, now it's a pain to get rid of and no one visits me much. I don't see the use of crafting.
 
I don't mind it, tbh. I just wish there was the option of bulk crafting and the ability to search for a specific DIY instead having to scroll almost endlessly through all the ones you've already collected, lol.
 
I really like the crafting feature and think it's a nice addition of things to do rather than the typical catch bugs and fish. The crafting fits the mood of the game I think too. Of course I enjoy crafting in other games too, so I may be biased towards this. I do think they handled this alright in that they didn't force you to craft every item and furniture. There was a good balance of crafted items and items you could buy. And if you really despised crafting that much, you could always have a friend make the items for you. But it's very streamlined here compared to other games and I just thought it was charming.
 
I like DIYs, but the lack of bulk crafting and the fact that majority of the seasonal DIYs were balloon-only turns an otherwise great mechanic into a tedious grind. The rarity of these DIYs also don't make it any easier.
This was my issue with it. It was cool to have a way to get furniture in another way, but they went about distributing it so poorly. Like you could buy the Halloween set or make it. I liked how they did that.

I would've preferred more ways for getting DIY like building the snowboys. It would make each seasonal diy a unique experience. Instead they kept it the same way for each season by just chasing balloons and hoping you'd get lucky. This was obviously used to pad artificial gameplay time and detract people's attention away from how lackluster their decision was for long enough.

Another problem was that some diy required another piece of furniture that if you don't have in your catalogue, you can't order it and just have to hope for rng. Or it required another DIY piece, so if you didn't have that DIY oh well. Or that it requires a lot of different materials.

It would had been nice if there was a feature or npc that could turn your items that you don't want into materials. Say like a common trashcan could give you some iron and so forth. And that's not even taking in account the lack of QoL features that would make this bearable. Bulk crafting, pulling from resources in pockets/storage, being able to switch from craft to customize without exiting, and so forth.


Going to put this out here. Stardew Valley, a indie game made by one dude, was able to do what I just said and made a better overall crafting system. They even had mechanics so you could turn resources into something else. Something a multimillionaire company couldn't even get close to. So I will judge them harshly for that and not give Nintendo a free pass. Why we need to is beyond me when people will also tear an indie game a new one simply because it's not from 'a professional gaming studio'
 
I do really like DIY’s and crafting but think it could have been done better. You should be able to craft fish bait in bulk. Have a better way to get DIY’s you don’t have. I still need some of the basic ones.
 
i don’t mind it, but crafting has definitely never been my favourite feature in new horizons. in fact, the only reason i really do it is because i’m trying to complete all nook mile achievements, and there’s 2 for furniture crafting and tool crafting that i’ve yet to complete. once i do, i’ll be going back to buying my tools from nook’s, and i doubt i’ll be doing much crafting in general after that. i would also like to craft one of everything for completion's sake, but i’m not in any rush. i’d probably enjoy crafting more and do it more often if bulk crafting was possible, since crafting one thing at a time is a bit tedious. plus, i honestly just like the look of the purchasable furniture more lol.

diys, on the other hand, i really like, which doesn’t make much sense since crafting and diys go hand-in-hand, but i think it’s the fact that i like collecting things and having stuff to obtain that makes me like them. i hate how many duplicates i get, though. i’m not asking to get a new diy from every bottle on the beach or every time a villager’s crafting since that’d probably suck the fun out of trying to obtain them all for me, but i definitely wish it happened more often. i’m only missing 44 diys/recipes now, and at the rate i’m going, obtaining them all is gonna take me until 2025. it gives me something to do and work towards, though, so that’s something. plus, the sense of accomplishment i’ll feel once done will definitely make the frustrations worth it lol.
 
I don't like any of the crafting. Atleast cooking makes sense to me. I really wish it was like the old games like many others have said. Design used to be second and now its first. I also loved being able to get exited about all the furniture in the shops and now most of the good things I can either get by HHP or by DIY. I liked the stores and everything better. I do appreciate how they put crafting in a more AC-ish type of way but I hope they get rid of it in the future. If you like it thats perfectly fine!!!
 
Really like it. Adds depth to the game and gives everything a purpose (even trash!); and as a bonus, it fits the theme of ACNH.

It's instant access to dozens of furniture and items anytime/anywhere and it creates a sense of community because it's your residents who are teaching you these things and not you mindlessly walking everyday to a shop. It makes the game more open since you're not only relying on bells to get 99% of the items and it pushes you to perform a wide variety of tasks (gardening, growing crops, fishing, chopping wood, hitting rocks, catching leaves, building snowboys, popping balloons, etc) instead of becoming a race to find the best way to farm bells and avoid doing everything else. It seriously pushes the life-sim angle much better than just "lol, let's go shopping".

It was a correct decision to make the second-tier tools buyable at Nook's, as combined with the other QoL of NH, it makes tool breaking almost irrelevant. Everything else is perfect at being not-rebuyable, it would completely diminish the system.

However, it could use a few tweaks. Not bulk crafting, that's totally unneeded, you shouldn't be bulk crafting fish bait and if you're bulk crafting a table or something, then that's the same level of grinding/risk-reward than ordering 5/10 or whatever amount of items per day. If it's absolutely necessary to have bulk crafting, it should be tied to the energy mechanic to make it a risk/reward inconvenience on the AC style. I also don't think all the normal seasonal DIY (spring/mushroom/etc) were bad (if you're just farming balloons for hours just to get more DIY it's your own decision, not the game's fault you want to burnout yourself like that; specially since you can get all DIY from those sets without grinding at all, just normal gameplay).

I do think the 10-day seasonal DIY being exclusive to balloons is a bit too much; so, for those 10-day things, even if Kapp'n is now helping with that, I would have preferred to have another method of getting those DIY, with maybe the last 3 days having a guaranteed Bunny Day-like bottle spawning on the beach with a guaranteed unlearned recipe. This could extend to the normal DIY, they could implement the fairly common idea of a trading/recycling thing where you could swap an absurd amount of DIY for a guaranteed new one (say 20 for 1) to prevent it from becoming the best method and a high-risk high reward swap of 3 for 1 but it could be a dupe. Same for the low-chance floral DIY, those could also be part of the swap. All the others are fine.

Fixing those two things should be more than enough to refresh things and make the system better. The swap could even be with your residents and tied to personalities to keep the community feeling. Maybe you could fix the golden tools being not great by adding an absurd durability or a real-time durability to those, and that would also help in the long run.
 
I like crafting. It beats having to order items but I cant stand getting copies and not being able to say no to them. Not everyone has someone to share them with so chances are they go right in the trash. Plus you can say no to learning ones you don't know which I dont understand. I just wish I stopped getting duplicates so much I have ones I still yet to learn but yes give me the pear bed for the third time this week.
 
I'm not a big fan of having to gather materials to craft and crafting itself isn't very fun in this game. But I do know that a lot of people do love the crafting element of New Horizons so I think a good compromise would be to let you order craftable items from the catalog once you've already crafted them once (or collected the recipe)
 
i honestly really like the DIY aspect of the game, it makes a lot of sense considering the uninhabited island storyline of the game, doing everything yourself and building a town from scratch. it also gives more reasons to keep playing the game every day and to collect every DIY. i like the added challenge and the resource and material gathering as well.

the tools could break less often but i could upgrade my tools to gold quality if i really wanted to. overall i think it is a really nice feature that progressed the game and makes it stand out from previous games
 
I love DIY mechanics. It adds a lot to the deserted island getaway package. It was a welcome change to the series. It would've been disappointing if it would've followed the same plot as the previous games (i.e., you show up, and everything's already there for you - a house, a couple of shops, a post office, etc.). There aren't any shops on deserted islands.

Of course, once you populate and build up the deserted island, it's no longer deserted, but then you have your shops and everything you need. That said, I still enjoy DIY. I just wish the nook miles achievements weren't so huge. That's a lot of tools and furniture to craft, especially when your island is finished, and you don't need to do it anymore. I want those achievements, so I'm doin the grind.
 
My feelings are mixed.
On one hand, if I want a bunch of a single furniture item, it's so so much easier to do that with DIYs. Instead of only being able to buy 5 Bamboo Stopblocks a day, for example, I can just make all 30 that I need to barrier a cute little area at once. Painstakingly cheaper, too, and I even get the item immediatly rather than waiting for the mail. I also like that it's a "collection", kind of like the museum? that I can approach with a 'gotta get them all' mentality.

On the other . . . I almost never actually HAVE the precise DIY that I want for a build, even though I have 2/3rds of the dang things. It's annoying to discover that something is a DIY (or a Nook Miles item, or Seasonal) and it can't be touch traded. I also don't like that villagers can spontaneously generate infinite DIYs to give to people, but players can't? Like why can't I be a mentor, huh Nintendo??

Generally, under the assumption that I have the recipe, I prefer DIYs.
 
They are okay but there are certain things that don't make sense. You see things that should be DIY but are not. Coconut Juice remains a furniture item and wasn't converted into a food item. The mannequin, like those in New Leaf, are in the Able Sisters' store. However, the player can't have them. You can't buy them, you can't earn them, and you can't make them out of crafting materials. Some stones and some iron ore and there you go.
 
i really hate the crafting. cycling is soooo irritating because you're required to use materials to move someone in/out by making them a furniture item, it makes it hard to really turn a profit on selling amiibo card villagers. and it generally doesn't add much to the game. i was excited when it was announced and now i don't really enjoy crafting at all.
 
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