Here are the board spaces!
From the top left to the right they are:
Blue space: Get 300 bells
Red space: Lose 300 bells
Happening space: This is a unique space, it always does something else! It could be good or bad!
Chance space: If you land here you will have a chance to win or lose bells to the other players, judged by a roll of the dice. The dice actions are the following.
1- Nothing happens
2- Give the person in 4th place a Peace
3- Take 1,000 bells from the player in 2nd place
4- Take 2,000 bells from the player in 1st place
5- Give the person in 4th place 2,000 bells
6-Take a peach from the player of your choosing
Redd space: Similar to a Boo space in Mario Party. Pay him 5,000 bells to steal a Peach from another player. You can also pay him 600 bells to steal an item from another player. (This space does not count as a space toward your dice roll. You only have to pass a Boo space to use it)
From bottom left to right:
Battle space: If you land here the turn will time out and everyone will gather for a mini game. What makes it different from a normal mini game is, the players all give in bells. The winner gets most of them and second place will recieve some bells aswell. The ammount of bells you give in is based on a dice roll.
1,2- Everyone gives in 1,000 bells
3- Everyone gives in 2,000 bells
4- Everyone gives in 3,000 bells
5- Everyone gives in 4,000 bells
6- Everyone gives in 5,000 bells
Pitfall space: Equivalent to the Bowser space in Mario Party. You don't want to land here. If you do your fate will be determined by the dice.
1- Nothing happens, your free!
2- Equalize each players bells to the ammount you have
3- Lose 1,000 bells
4- Lose a turn
5- Lose 2,000 bells.
6- Lose a Peach!
Tom Nook- Equivalent to a shop in Mario Party. (This space does not count as a space toward your dice roll. You only have to pass a Tom Nook space to shop there.)
He sells the following...
Apple (1,000 bells) - Let's you roll the dice twice
Orange (1,500 bells) - let's you roll the dice three times.
Cherry (1,000 bells) - Allows you to choose the number you roll for 1 turn. (Any number from 1-10)
Pinwheel (1,000) - Use it when your standing right next to someone to blow them back to the start.
Pitfall (1,000 bells) - Place it anywhere on the board. It stops a player in their tracks. (If they pass it their turn ends there, regardless of the dice roll)
K.K. Slider space- Purchase a Peach from K.K. for 2,000 bells! The goal of the game is to get the most Peaches before the end. (This space does not count as a space toward your dice roll. You only have to pass a K.K. space to shop there.)
Here's some shots of Board 1! This one is simple, they will get even bigger!