I'm really just hoping for a shop upgrade, 1 cool new NPC to return, and some more furniture sets. Doubtful all 3 of these will come (although the shop upgrade... must(?!) come at some point..)
People are allowed to discuss how they feel. Whether the outcome is obvious or not. Nothing wrong with having some hope. If it bothers you, you can always block or skip the thread.
Well all the other events from last year are basically the same so probably.Do we know yet if every holiday will be the same as last year's? If the activity is different or if there are new seasonal items, that may be what they are referring to as new and fun activities to engage with. I mean, what if they just add a multi player aspect to that?
Do we know yet if every holiday will be the same as last year's? If the activity is different or if there are new seasonal items, that may be what they are referring to as new and fun activities to engage with. I mean, what if they just add a multi player aspect to that?
This. I actually just bought an 8-Bit Link amiibo today since that was the final Zelda character I needed to have all four, despite not even knowing when the villagers will arriveHopefully the next "big update" will have Zelda Amiibo characters and items return =[
Sanrio was in March so I thought they'd be out around this time
I'm not really answering your question but, allow me to list down the stuff that were discovered in the recent datamine (ver1.10).
Currently, there are no evidence of Kapp'n and other missing NPCs, gyroids, new islands, multiplayer games, and returning furniture. But only time will tell.
- Evidence of fence customization
- mRemakeFence and mRemakeFenceScale were added to the bymls. "Remake" indicates customization.
- My thoughts: If they expanded and gave us more options for customization, then that's going to be A LOT of work with redecorating my island. I have hundreds of fences...
- Evidence of museum cafe
- IdrMuseumEnt03 and IdrMuseumCafe are now in the indoor camera params. This basically means that there are camera settings for an indoor cafe, just like how every building have their own camera settings.
- My thoughts: In New Leaf, we can work at the cafe. I hope we can do it again.
- New unused tool strings
- SpnR (SpanneR), DStk (DishStack), GlDr (Glass Drink), Cnut (Coconut), Pitc (Pitcher), Trwl (Trowel), STWN, CoCa, TaDr, and SnBa. The last 4 strings are currently unidentified. But to put it simply, these are basically objects that villagers & NPCs can hold.
- "Business Mode"
- There's a dummy code in the wardrobe eventflow for "BusinessMode" ( flow DummyDemo_BusinessMode ). Currently unused, but I believe this points to villagers changing to specific outfits, much like how they change outfits when it rains or when working out.
- My thoughts: Few months ago, I posted something about earlier datamined info where villagers wearing hospital, school and swimming gear were found in the code. It might be related to this. With the evidence of the cafe, the unused tool strings, and this one, I have a theory that villagers may be having part-time jobs such as working on a cafe or being a mechanic, gardener, etc. Or they simply are given more activities. If my part-time job theory is real, I hope this extends to us too.
- New cooking related stuff
- CookingRecipeID was removed from ItemParam, and CaptureCookingIcon was added. mFoodPowerN and mFoodPowerT are in the bymls. Currently unknown what this does.
- My thoughts: Last year in Turkey Day, we thought we can finally cook. Maybe this time we finally can. There's also the remaining crops that are yet to be added (Tomato, Wheat, Sugar Cane, Potato, Carrot).
- Older bits of datamined info
- Lottie had her melody parameters (the jingle that plays when you talk to them) updated several updates ago. The Sanrio characters also had their melody parameter updated shortly before they were added back.
- Katrina and Shrunk had their params updated, much like Brewster.
- The Shrunk Funk Shuffle reaction is in the code. There was also mention of unused code of Shrunk teaching reactions to the player.