Who else time traveled to unlock all the tools?
Who else time traveled to unlock all the tools?
Who needs time travelling to unlock the tools when you can wait between 5 and 15 minutes for a message involving the new content arriving the next day and then spam tonnes of blocks to ensure the truck will arrive in a very few minutes? That's how I got the tools pretty fast without ever touching my Wii U's internal clock.
Getting ompatioent so buying this game later today.
Once I saw the amiibo outfit for
I couldn't wait anymore.Lucas
Only 4 random people have played my level and none of them have beaten it. It isn't even that hard. ;_;
Cri
I can try to beat it if you want me to?? I have SMM now and really love it.... You can PM me the code for the stage you want me to beat and I'll step into the ring and give it my best shot!
It's on the Course Sharing Thread, too lazy to find the code. XP
Zig beat it actually, so I'm not completely alone!
Why are people in Mario Maker so dumb. ;_;
My Robin level has gotten 5 plays. Instead of choosing to go left or right, all 5 plays were "I'll fall straight down and die." There are clear arrows pointing left and right, how do people not know what to do? And they haven't actually seen the stage yet, just the starting point...
Why are people in Mario Maker so dumb. ;_;
My Robin level has gotten 5 plays. Instead of choosing to go left or right, all 5 plays were "I'll fall straight down and die." There are clear arrows pointing left and right, how do people not know what to do? And they haven't actually seen the stage yet, just the starting point...
I gave this level a shot, and I found this one to be quite fun. However, one problem with the stage is that when it comes to choose which way to go, it also relied on blind jump. The first time I played, I died because I couldn't see where I could land on without having to build up a running momentum from a rather tiny platform and then do a long jump, which naturally isn't the first thing people would normally do. The arrows do indicate where to go, but doesn't tell exactly where to land. To fix this issue, you could create a ground to cover the entire bottomless pit and a wall just below the starting pipe to force players sticking with their choice.