Okay. I know this was brought up at some point in this thread, but the fact that villagers force you to stay in their homes for a certain amount of time instead of the game just allowing you to leave (as you could in NL) is a sin. Hell, instead of just going to their house, the game teleports both of you to the house — it's a pet peeve of mine, but I find that pretty lame because it's as if the game thinks you're dumb enough to not know where your residents live.
There's still plenty of other things I have to get used to, such as Ordinances being useless now (aside from the Bell Boom one, which hasn't changed at all, thankfully), over-convenient mechanics, such as flowers not being able to die anymore (which just proves my point about Ordinances being inconsequential), tools breaking (it's ridiculous how axes showed visual wear in older games, but not in this one), and the way additional dialogue is locked behind a friendship meter that operates in the background, thus leading to the lines being repeated (something that's all too familiar with this series, to be frank). I'm just getting back into the game because instead of putting up with these issues, I went back to AFe+ and New Leaf and played those for the better part of this year.
EDIT: I finally left Antonio's house. I just had to talk to him a couple times. He gave me an aircheck of "K.K. Ragtime" and sent me off, but I don't understand why he just didn't do that from the get go. His place isn't even remotely interesting because he still has the same drab room layout from the beginning of the storyline.
There's still plenty of other things I have to get used to, such as Ordinances being useless now (aside from the Bell Boom one, which hasn't changed at all, thankfully), over-convenient mechanics, such as flowers not being able to die anymore (which just proves my point about Ordinances being inconsequential), tools breaking (it's ridiculous how axes showed visual wear in older games, but not in this one), and the way additional dialogue is locked behind a friendship meter that operates in the background, thus leading to the lines being repeated (something that's all too familiar with this series, to be frank). I'm just getting back into the game because instead of putting up with these issues, I went back to AFe+ and New Leaf and played those for the better part of this year.
EDIT: I finally left Antonio's house. I just had to talk to him a couple times. He gave me an aircheck of "K.K. Ragtime" and sent me off, but I don't understand why he just didn't do that from the get go. His place isn't even remotely interesting because he still has the same drab room layout from the beginning of the storyline.