The ACNH Rant Thread

Okay. I know this was brought up at some point in this thread, but the fact that villagers force you to stay in their homes for a certain amount of time instead of the game just allowing you to leave (as you could in NL) is a sin. Hell, instead of just going to their house, the game teleports both of you to the house — it's a pet peeve of mine, but I find that pretty lame because it's as if the game thinks you're dumb enough to not know where your residents live.

There's still plenty of other things I have to get used to, such as Ordinances being useless now (aside from the Bell Boom one, which hasn't changed at all, thankfully), over-convenient mechanics, such as flowers not being able to die anymore (which just proves my point about Ordinances being inconsequential), tools breaking (it's ridiculous how axes showed visual wear in older games, but not in this one), and the way additional dialogue is locked behind a friendship meter that operates in the background, thus leading to the lines being repeated (something that's all too familiar with this series, to be frank). I'm just getting back into the game because instead of putting up with these issues, I went back to AFe+ and New Leaf and played those for the better part of this year.

EDIT: I finally left Antonio's house. I just had to talk to him a couple times. He gave me an aircheck of "K.K. Ragtime" and sent me off, but I don't understand why he just didn't do that from the get go. His place isn't even remotely interesting because he still has the same drab room layout from the beginning of the storyline.
 
@Introspective Onlooker Yeah I don't get why the ax in every other game showed signs of wear to indicate it's going to break, but when all the tools break, they don't even bother with a meter gauge of any kind. It doesn't make sense. This is something that should pop up during test plays. They either didn't bother with play testing, they gave the test players a very tight window, or they let a bunch of friends play test it.


A lot of people here mentioned you needed to talk to villager's more to have them bring up more meaningful dialogue, but I'm going on 2 1/2 years and it's still garbage. It doesn't matter if I talk to them a lot daily or don't bother at all, they regurgitate the same beginning lines. And some of the lines feels like it should lead into more of a conversation, but they end abruptly. It's very jarring. I've come to accept it for what it is, but it's still not good.

Like peppy villager's will mention how they played hide and seek by themselves and how lonely they are. It just feels like that should prompt additional dialogue for them to hang out or do an activity with you in some way. Or how big sister/uchi villagers will ask 'What are you up to for the next 8 hours, lol just kidding.' I just don't get that one. It feels like it should lead up to doing something with them. Of course people would want to hang out with animal villagers, the game is about living with animal villagers. Designing should not had been the backbone of the game.


Two things I came here to mention are the diving suit and Kapp'ns tours. The diving suit is very weird how it's identified. It acts as both clothes and a tool. You can't add it to the tool belt. It disappears from the pocket space when equipped/worn, unlike all the other tools. You can't keep it on when you go to the Able's changing room (unlike all other articles of clothing) and you'll be kicked out of the menu until you take it off. But Mable can take off your terraforming hard hat? It's just a weird mess the way they coded it.

Is it a tool or is it clothing????

Also Kapp'ns island tours are kind of the same compared to flying for the Nook Mile Islands. It's more convenient than slogging through buying a printed ticket and then flying, but that's about it. I usually get the native fruit island. There have been a few times I got the vine and moss island, but you get like a total of 7 vines and 16 moss (or something to that level) but it pales so much in comparison to just flying to the Happy Island (for free) since you can get about 60 moss weed and 15 or so vines. And you can just rinse and repeat that each day.

So Kapp'ns island is useless. Unless you get one of the special islands that they hyped up in the trailer, but I never get them. I thought it was cool that you could get a snowing island in the summer, but it took forever that by the time it was winter I got the snowing island. So big whoop, it was a useless trip for me by that point. Fix the rng in this game.
 
AGGGH! WHY can't we filter out personalities we DON'T want while villager hunting on Mystery Islands??? I have every type EXCEPT cranky but am running into 99% NON cranky animals. The few cranky boys I've seen were ones I did not want. Guess I should have taken one of them anyway. It's just so frustrating to grind up the Nook Miles for tickets only to run into mostly non cranky animals. Sigh.
 
Reactions only being unlocked by villagers pinging you... by random chance. I wasn't sure whether to put this here or in the "Pet-Peeves/Petty Complaints" thread, but thinking about this makes me realize that it delves into a deeper issue at play. Remember how annoying it was that PWPs were gated by you being pinged in New Leaf? The developers apparently didn't learn their lesson in New Horizons, with its reactions, once again, being locked behind pings. They've put a mechanic that you could 100% unlock with little to no random factor at play in the last game, then decided on continuing this ass-bakwards trend of locking content in such a way which frustrates people. Why do we even NEED to unlock these, anyway? Our characters obviously know how to freaking emote, so why can't they all just be available from the start? What is logic to these people...
 
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Reactions only being unlocked by villagers pinging you... by random chance. I wasn't sure whether to put this here or in the "Pet-Peeves/Petty Complaints" thread, but thinking about this makes me realize that it delves into a deeper issue at play. Remember how annoying it was that PWPs were gated by you being pinged in New Leaf? The developers apparently didn't learn their lesson in New Horizons, with its reactions, once again, being locked behind pings. They've put a mechanic that you could 100% unlock with little to no random factor at play in the last game, then decided on continuing this ass-bakwards trend of locking content in a such way which frustrates people. Why do we even NEED to unlock these, anyway? Our characters obviously know how to freaking emote, so why can't they all just be available from the start? What is logic to these people...
It worked better in NL since all you needed to do was bring Shrunk a snack every day and you were guaranteed a emotion. I still don't know if I have all of them or not ater 2-1/2 years of playing since it looks like my emotion log is not complete.
 
I wish there were more types of ordinances, and I wish each one did more things.. Right now I have the Night Owl one (I think thats what its called) but the shops being open later by 1 hour really isn't good enough. I wish they stayed open til like, 12:30 AM or something.
 
Whyyyy can't I change my name... It's been years since launch, people call me something else now! Also visiting other islands takes SO LONG, so many updates and they didn't add some terminal in the airport to just input a dodo code and go? There are so many options to go through to visit someone via dodo code, if you select wrong once you have to do it all over again, how hard would it have been to just add a different way to fly that works only with dodo codes to streamline the process?
 
AGGGH! WHY can't we filter out personalities we DON'T want while villager hunting on Mystery Islands??? I have every type EXCEPT cranky but am running into 99% NON cranky animals. The few cranky boys I've seen were ones I did not want. Guess I should have taken one of them anyway. It's just so frustrating to grind up the Nook Miles for tickets only to run into mostly non cranky animals. Sigh.
A theory I have is that if you get a letter from a villager in the bottles, that villager sits in your campsite void and doesn't spawn on the Nook Islands until that animal has shown up at your campsite or they move in randomly. I noticed this matching at the beginning of new files, but I keep forgetting to write the villagers name down every time I find a bottle to really test it out since I don't visit other's islands to pick up their villagers in the void.
 
It's not a really big deal, but I don't like that you can't use a mask (accessory) and a hat (covers top part) I feel like I remember being able to do that in NL. I would wear a gasmask and a hood unless I imagining that. So it made it a bit more creepy.
 
I really wish there was a feature that could just tell us if we already have an item in our inventory or something. The amount of times I've bought something thinking I don't have it only to find out I now have like 3-4 copies LOL. A better way to differentiate colour variations would be nice too... like ok I know I have like 6 starry garlands but which colours 😭
 
I never cared for the New Year's balloon arches but it's just plain wrong that there won't be any more of them! How could they only do 2 years worth??? They could have at least gone for 10 years 🙄
they should’ve just made an arch that says “happy new year’s” on it if they were going to drop the game after less than 2 years. just having 2021 and 2022 arches feels silly lol.
 
One thing that drives me up the wall is when a villager says they a nickname for you - Of course that's not what makes me mad, it's when you ask for the nickname and if you say you don't like it, the villager asks you to come up with one and you can't say no and get out of the situation.
Yesterday Judy said she had a nickname for me, which was Dimples. I have natural dimples when I smile, but even still it sounded a little odd, so I said no. And then Judy asks me for a nickname and I literally couldn't refuse, so I have to close the game to evade the situation. I think it's the same when a villager asks for a catchphrase and greeting, but I'm not 100% sure.
 
One thing that drives me up the wall is when a villager says they a nickname for you - Of course that's not what makes me mad, it's when you ask for the nickname and if you say you don't like it, the villager asks you to come up with one and you can't say no and get out of the situation.
Yesterday Judy said she had a nickname for me, which was Dimples. I have natural dimples when I smile, but even still it sounded a little odd, so I said no. And then Judy asks me for a nickname and I literally couldn't refuse, so I have to close the game to evade the situation. I think it's the same when a villager asks for a catchphrase and greeting, but I'm not 100% sure.
What was she calling you before? Like if you wanted her just to use your villager's name, just retype it in probably lol.
 
What was she calling you before? Like if you wanted her just to use your villager's name, just retype it in probably lol.
She was calling me by my villager's name (Zelda). At least the game auto-saves so I didn't lose much important progress when I closed the game, but yeah I don't know why I didn't think of that.
 
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