What's your playstyle?

I am playing day-by-day. I have time travelled once to move the clock to after 5am in order to be able to adopt Julian from Oblivia. It could have been done in real-time if she had stayed up late that night, and I had gotten up at 5am, but that would have been too much hassle and also selfish on my part. So I just changed the clock. I consider time travel cheating, so it's not something I am going to make a habit of doing.

I am playing the game with a group of friends (the TBT staff team) and we share everything without any mandatory entry fees/tips. Cool DIYs? Nice Able's selection? Great turnip prices? Gates are open.

Typically I play for a little bit in the morning around the time Nook's Cranny opens. Usually I check turnip prices, gather fossils, and see who is crafting. I will sometimes stay on it for a while if a friend wants to visit or if I want to go to their town. I currently work from home 8:30am-4:30pm, so it will be off during the day (maybe turned on for a bit between 12-1pm to check turnips/crafting/visit friends) until after I have sent my line manager that day's work. Sometimes I play for a couple hours in the evening and sometimes I don't bother at all. I try to check in sometime after 7pm too but I often feel too tired.

I don't have dream villagers. There are some I would like to have eventually, but I am not actively working to get hold of them. I only look at guides to be sure I don't miss out on a chance to collect fish/insects that are going to be gone at the end of the month. I've barely done any terraforming because I haven't decided how I want my island to look in the end, but I am going for a pirate-inspired theme.
 
I play the game fairly naturally, but with a bit of online help. This is my first Animal Crossing game, so I'm behind the curve in general.
- The idea of time-traveling completely freaks me out .
- I don't trade/visit other peoples' islands. I'd rather slowly get things on my own.
- I only have a handful of dreamies, but I'm fortunate enough to be able to get them via Amiibo if I really want.
- I like to get things done while they're available, so I do a bit of research here and there.
- I'm taking my time to shape up my island; I'm in no great hurry to get a 5-star rating. I do love seeing what others have done with their islands and houses, and definitely find bits of inspiration from that!
- I stockpile any fish & bugs over 2K bells to sell to Flick and CJ for big windfalls of cash.
- I usually run 2-3 mystery island tours throughout the day to see if I'll get lucky while stocking up on supplies.
 
I like to think of myself as a day-by-day player who is more into the story-telling and world building side of the game than the completionist side.

Decorating my island to fit the narrative of my island is something I love in New Horizons and is definitely my favourite part of the game. I have about 10 outdoor projects on the go because I keep getting inspired and motivated to start something new, but slowly as I unlock more and more things I'm able to return to old projects and tidy them up more.

Take for instance one of my residential areas 'The Stye'. It's a muddy, overgrown, wet part of my island (perfect for my Pig Neighbours!) but each time I unlock something new (e.g. Bamboo; or now Bushes) I'm able to go back and further add to the area and enhance it. It's never a complete project which I love.

There are aspects of completion for me. I do like to acquire things for the museum before they go out of season, and I love filling out my catalogue, but for me the enjoyment is very much coming from the role-playing elements.
 
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I play naturally, check on villagers, landscaping, NMT tours, getting NMT miles and more I can't list right now.
 
I can finally have time to properly answer the thread now haha.

Well, I have a very collaborative playstyle. One of the reasons I decided to take part in your project (The Free Traders) was the fact that I understand that AC is a game about growing a community by sharing and helping other players.

In the first and second weeks, I was playing the game like a madman: I was buying everything I could, planting countless fruit trees, fishing and bug-hunting as if my life depended on it... Then, I unlocked terraforming and it slowed me down. The reason being, I thought I knew what I was going to do with my island, until I decided that I had to go back to square one.

I'm now playing the game veeeeery slowly, planning everything in my mind without even playing the game, so I won't get frustrated again in the middle of the terraforming process. That means I also have more free time in the game to help people out. As I already have basically every fish and bug that I could get in March and April (with two exceptions), and have an almost complete fossil collection due to sheer luck, I've been buying things to give to other players that I know that would like them (like pieces of clothing or furniture).

I also dont time travel: never did in any of the AC games I played (ACGC, NL and now NH; I won't count WW because I played it for just a few days). One is the aspects I like about AC is that the game is tied to the real world clock, so by time travelling I would be interfering with the natural flow of the game in a way that, personally, I think would be doing more harm than good to my gameplay style and my overall enjoyment of the game. This by no means is an attack on those who do time travel: I get that people TT for different reasons and some simply don't like the real time mechanic as much as I do, and by TTing, they found a way to adapt the game to their tastes, and that's ok.

Also, I'm taking the role of a "protector" of some sorts in NH: in New Leaf we were tasked with the mission of being the mayor of a town. In NH, our mission is to help Nook to turn and isolated island into a place for the animals to live peacefully. Some like to urbanize the island, but I took a different approach. I decided to make my island work as a protected area, and I'm tasked with the mission to oversee this area and make sure to preserve the island's ecosystem and to give the animals everything they need to live comfortably in their habitat. This is why every area of my island is going to be carefully planned to feel as organic as possible and no animal looks out of place (for example, the frog and the duck will live near ponds and the area surrounding their houses will also reflect their personalities; the octopus will live near the beach and the wolf lives in the woods).
 
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