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Mafia Call the Ships to Port: Game Thread - END GAME - TOWN VICTORY!

It's also been less than an hour since the game started. It's possible that 1) he isn't listening 2) he hasn't read mafia chat and many other things. Not that I think he's mafia, but it's not smart to rule it out so fast.

Theres a mafia chat?
 
I don't get the point of the RQ system because it doesn't look like questions that will actually help with the Day One lynch. Why aren't there questions like .. what will you do to help Town ( ex: be loud in the thread, not bandwagon on votes unless there is good reason, not be a distraction for Town, not get modkilled & etc. ) ? Then again my last game was in 2014 and none of that existed so I'm kinda learning how you guys play it now-a-days.

If we're doing RQs can we add tougher questions at least ? Like let's take the time to think of some good questions before posting an RQ template and giving the mafia team an opportunity to hide behind those " timezone / pronoun / do you like Town or Mafia " questions, which add nothing in my opinion.

Personally, I have always been an advocate for lynching players that tend to usually make it to the end of these games. Why ? Because they are, more often than not, considered not threatening to mafia. If you aren't threatening to mafia, then you aren't helping Town. Considering this is our most "hit or miss" lynch, I'd rather take a chance on someone who won't help the progression of the game, especially when we are relying on them at the end.

Omg posting on a cellphone is tough. The thread explodes way too quickly. D:< CALM DOWN FAM

The primary purpose of RQS isn't really to be hard, but to get people talking. Yes, it does rarely add anything to discussion, but it does get some of the less active people at the very least in here

Omfg, no way are we returning to lynching inactives. In the past year, I feel like we've had a pretty good D1 scum lynch rate at around 40-50%. Lynching scum>lynching deadweights, and deadweights=town numbers anyway. Moreover, lynching deadweights tells us almost nothing. Ain't no debate, and because a majority of the inactives are going to be town anyway, the information of who's pulling which way is nearly always going to be useless. Moreover, most of the people who have suggested doing something like this in the recent past have been scum. Why? Because this typically benefits scum. They get a free day to sit back and watch town go after town, with town probably not getting any new information.
 
I have red flags going up everywhere in this thread, how many mafia should there be? 5-6?

What is the common mafio:town ratio?? I believe I read it somewhere but forgot where it was. I'm just curious to know how many people we're supposed to scope out.
Also, is the ratio always the same for each game?

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I don't get the point of the RQ system because it doesn't look like questions that will actually help with the Day One lynch. Why aren't there questions like .. what will you do to help Town ( ex: be loud in the thread, not bandwagon on votes unless there is good reason, not be a distraction for Town, not get modkilled & etc. ) ? Then again my last game was in 2014 and none of that existed so I'm kinda learning how you guys play it now-a-days.

If we're doing RQs can we add tougher questions at least ? Like let's take the time to think of some good questions before posting an RQ template and giving the mafia team an opportunity to hide behind those " timezone / pronoun / do you like Town or Mafia " questions, which add nothing in my opinion.

Personally, I have always been an advocate for lynching players that tend to usually make it to the end of these games. Why ? Because they are, more often than not, considered not threatening to mafia. If you aren't threatening to mafia, then you aren't helping Town. Considering this is our most "hit or miss" lynch, I'd rather take a chance on someone who won't help the progression of the game, especially when we are relying on them at the end.

Omg posting on a cellphone is tough. The thread explodes way too quickly. D:< CALM DOWN FAM

Also sorry if I'm reading into this too early, but I felt this was a decent point and that iLoveYou was genuinely trying to be helpful to town!
 
Hmm... Seems to try to help town

Yup. You on the other hand, are not. I can already see how much of a distraction you're going to be for Town.

The primary purpose of RQS isn't really to be hard, but to get people talking. Yes, it does rarely add anything to discussion, but it does get some of the less active people at the very least in here

Omfg, no way are we returning to lynching inactives. In the past year, I feel like we've had a pretty good D1 scum lynch rate at around 40-50%. Lynching scum>lynching deadweights, and deadweights=town numbers anyway. Moreover, lynching deadweights tells us almost nothing. Ain't no debate, and because a majority of the inactives are going to be town anyway, the information of who's pulling which way is nearly always going to be useless. Moreover, most of the people who have suggested doing something like this in the recent past have been scum. Why? Because this typically benefits scum. They get a free day to sit back and watch town go after town, with town probably not getting any new information.

Okay, so it's just a tactic to call out players and get them to post a decent amount. I get it. Still though, those questions give mafia such an easy way to hide and be considered "active" in the thread.

So you would rather have the deadweights slip by towards the end of the game, while mafia are potentially killing the strongest players at night ? That's a recipe for disaster in itself. They want an easy game Dolby. Our job is to not make it that easy. Deadweights can equal Town just as much as they can equal mafia. No matter what, our odds of hitting Town is greater than Mafia. Obviously the goal is to lynch scum. How can you be certain that the majority of the deadweights are Town ? How many times have we seen deadweight players slip by and end up mafia in the end ? What if this mafia team is entirely composed of deadweights ? Literally anything is possible so why do you want to rule something out so quickly ? Deadweight mafia = mafia KP as much as deadweight Town = numbers for Town. I haven't read many of the most recent games so I don't know how successful this RQ system is. I'll take your word for it but I'm not sold on the questions. They're way too easy.

At the end of the day, I do prefer targeting players that tend to slip by towards the end of the game. That's always been my preference in the games I've played.

-> sorry for slow replies, on a cellphone
 
Yup. You on the other hand, are not. I can already see how much of a distraction you're going to be for Town.



Okay, so it's just a tactic to call out players and get them to post a decent amount. I get it. Still though, those questions give mafia such an easy way to hide and be considered "active" in the thread.

So you would rather have the deadweights slip by towards the end of the game, while mafia are potentially killing the strongest players at night ? That's a recipe for disaster in itself. They want an easy game Dolby. Our job is to not make it that easy. Deadweights can equal Town just as much as they can equal mafia. No matter what, our odds of hitting Town is greater than Mafia. Obviously the goal is to lynch scum. How can you be certain that the majority of the deadweights are Town ? How many times have we seen deadweight players slip by and end up mafia in the end ? What if this mafia team is entirely composed of deadweights ? Literally anything is possible so why do you want to rule something out so quickly ? Deadweight mafia = mafia KP as much as deadweight Town = numbers for Town. I haven't read many of the most recent games so I don't know how successful this RQ system is. I'll take your word for it but I'm not sold on the questions. They're way too easy.

At the end of the day, I do prefer targeting players that tend to slip by towards the end of the game. That's always been my preference in the games I've played.

-> sorry for slow replies, on a cellphone

Little by little im learning
 
At the end of the day, I do prefer targeting players that tend to slip by towards the end of the game. That's always been my preference in the games I've played.
Hey, that might have been a good strategy when you played, I don't mean this to be rude, but things have changed. Mafia generally try to be active to blend in.
 
Hey, that might have been a good strategy when you played, I don't mean this to be rude, but things have changed. Mafia generally try to be active to blend in.

So then what is the point of the RQ system ? It's literally looking more and more like a way to hide mafia and make them appear "active" to blend in. Just like you said.
 
So you would rather have the deadweights slip by towards the end of the game, while mafia are potentially killing the strongest players at night ? That's a recipe for disaster in itself. They want an easy game Dolby. Our job is to not make it that easy. Deadweights can equal Town just as much as they can equal mafia. No matter what, our odds of hitting Town is greater than Mafia. Obviously the goal is to lynch scum. How can you be certain that the majority of the deadweights are Town ? How many times have we seen deadweight players slip by and end up mafia in the end ? What if this mafia team is entirely composed of deadweights ? Literally anything is possible so why do you want to rule something out so quickly ? Deadweight mafia = mafia KP as much as deadweight Town = numbers for Town. I haven't read many of the most recent games so I don't know how successful this RQ system is. I'll take your word for it but I'm not sold on the questions. They're way too easy.

Simple odds tells us that only 20% of so-called "deadweights" will be mafia, fair and simple. I have enough faith in those players anyway to get the obvious scum. And really, if a player is playing differently than how they normally play, we simply call them out now. Yes, I have seen deadweight players slip by probably dozens of times at any rate to endgame, but said players aren't really capable of ending the game in victory by themselves(without other skaters also present). The simple truth is, we have a greater chance of lynching scum if we lynch somebody who we actually debate over, and we get more information than the old system of "X is useless, let's just get him out of the way". Everybody agrees, you have a practically unanimous vote, and there is less to distinguish scum from town.
Heck, even the issue of skaters is honestly less of a thing than before. We've had games were the majority of scum were lynched in the last three days, despite the town's composition being worse than average, because those players are simply better than back when you played on here

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Is that what you're trying to do this time? New strat new you?

Toads, what are you trying to say here?
 
So then what is the point of the RQ system ? It's literally looking more and more like a way to hide mafia and make them appear "active" to blend in. Just like you said.

Yeah but then people who are town are all like "uh RQS is dumb" there is no way to determine anything with RQS...
 
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