It's also been less than an hour since the game started. It's possible that 1) he isn't listening 2) he hasn't read mafia chat and many other things. Not that I think he's mafia, but it's not smart to rule it out so fast.
Theres a mafia chat?
It's also been less than an hour since the game started. It's possible that 1) he isn't listening 2) he hasn't read mafia chat and many other things. Not that I think he's mafia, but it's not smart to rule it out so fast.
I don't get the point of the RQ system because it doesn't look like questions that will actually help with the Day One lynch. Why aren't there questions like .. what will you do to help Town ( ex: be loud in the thread, not bandwagon on votes unless there is good reason, not be a distraction for Town, not get modkilled & etc. ) ? Then again my last game was in 2014 and none of that existed so I'm kinda learning how you guys play it now-a-days.
If we're doing RQs can we add tougher questions at least ? Like let's take the time to think of some good questions before posting an RQ template and giving the mafia team an opportunity to hide behind those " timezone / pronoun / do you like Town or Mafia " questions, which add nothing in my opinion.
Personally, I have always been an advocate for lynching players that tend to usually make it to the end of these games. Why ? Because they are, more often than not, considered not threatening to mafia. If you aren't threatening to mafia, then you aren't helping Town. Considering this is our most "hit or miss" lynch, I'd rather take a chance on someone who won't help the progression of the game, especially when we are relying on them at the end.
Omg posting on a cellphone is tough. The thread explodes way too quickly. D:< CALM DOWN FAM
Theres a mafia chat?
Hmm... Seems to try to help town
Noted.Ninja, you better have a legitamite reason for keeping your vote on Punchy, besides his vote which has been pretty well established as a joke
At least he's reading the thread
Hi,I'm new. Do I need to post my answers to that 10 question survey?
I am lowkey tempted to sus you for saying that
Ninja, you better have a legitamite reason for keeping your vote on Punchy, besides his vote which has been pretty well established as a joke
I have red flags going up everywhere in this thread, how many mafia should there be? 5-6?
I don't get the point of the RQ system because it doesn't look like questions that will actually help with the Day One lynch. Why aren't there questions like .. what will you do to help Town ( ex: be loud in the thread, not bandwagon on votes unless there is good reason, not be a distraction for Town, not get modkilled & etc. ) ? Then again my last game was in 2014 and none of that existed so I'm kinda learning how you guys play it now-a-days.
If we're doing RQs can we add tougher questions at least ? Like let's take the time to think of some good questions before posting an RQ template and giving the mafia team an opportunity to hide behind those " timezone / pronoun / do you like Town or Mafia " questions, which add nothing in my opinion.
Personally, I have always been an advocate for lynching players that tend to usually make it to the end of these games. Why ? Because they are, more often than not, considered not threatening to mafia. If you aren't threatening to mafia, then you aren't helping Town. Considering this is our most "hit or miss" lynch, I'd rather take a chance on someone who won't help the progression of the game, especially when we are relying on them at the end.
Omg posting on a cellphone is tough. The thread explodes way too quickly. D:< CALM DOWN FAM
Hmm... Seems to try to help town
The primary purpose of RQS isn't really to be hard, but to get people talking. Yes, it does rarely add anything to discussion, but it does get some of the less active people at the very least in here
Omfg, no way are we returning to lynching inactives. In the past year, I feel like we've had a pretty good D1 scum lynch rate at around 40-50%. Lynching scum>lynching deadweights, and deadweights=town numbers anyway. Moreover, lynching deadweights tells us almost nothing. Ain't no debate, and because a majority of the inactives are going to be town anyway, the information of who's pulling which way is nearly always going to be useless. Moreover, most of the people who have suggested doing something like this in the recent past have been scum. Why? Because this typically benefits scum. They get a free day to sit back and watch town go after town, with town probably not getting any new information.
Yup. You on the other hand, are not. I can already see how much of a distraction you're going to be for Town.
Okay, so it's just a tactic to call out players and get them to post a decent amount. I get it. Still though, those questions give mafia such an easy way to hide and be considered "active" in the thread.
So you would rather have the deadweights slip by towards the end of the game, while mafia are potentially killing the strongest players at night ? That's a recipe for disaster in itself. They want an easy game Dolby. Our job is to not make it that easy. Deadweights can equal Town just as much as they can equal mafia. No matter what, our odds of hitting Town is greater than Mafia. Obviously the goal is to lynch scum. How can you be certain that the majority of the deadweights are Town ? How many times have we seen deadweight players slip by and end up mafia in the end ? What if this mafia team is entirely composed of deadweights ? Literally anything is possible so why do you want to rule something out so quickly ? Deadweight mafia = mafia KP as much as deadweight Town = numbers for Town. I haven't read many of the most recent games so I don't know how successful this RQ system is. I'll take your word for it but I'm not sold on the questions. They're way too easy.
At the end of the day, I do prefer targeting players that tend to slip by towards the end of the game. That's always been my preference in the games I've played.
-> sorry for slow replies, on a cellphone
Hey, that might have been a good strategy when you played, I don't mean this to be rude, but things have changed. Mafia generally try to be active to blend in.At the end of the day, I do prefer targeting players that tend to slip by towards the end of the game. That's always been my preference in the games I've played.
Hey, that might have been a good strategy when you played, I don't mean this to be rude, but things have changed. Mafia generally try to be active to blend in.
Hey, that might have been a good strategy when you played, I don't mean this to be rude, but things have changed. Mafia generally try to be active to blend in.
So you would rather have the deadweights slip by towards the end of the game, while mafia are potentially killing the strongest players at night ? That's a recipe for disaster in itself. They want an easy game Dolby. Our job is to not make it that easy. Deadweights can equal Town just as much as they can equal mafia. No matter what, our odds of hitting Town is greater than Mafia. Obviously the goal is to lynch scum. How can you be certain that the majority of the deadweights are Town ? How many times have we seen deadweight players slip by and end up mafia in the end ? What if this mafia team is entirely composed of deadweights ? Literally anything is possible so why do you want to rule something out so quickly ? Deadweight mafia = mafia KP as much as deadweight Town = numbers for Town. I haven't read many of the most recent games so I don't know how successful this RQ system is. I'll take your word for it but I'm not sold on the questions. They're way too easy.
Is that what you're trying to do this time? New strat new you?
So then what is the point of the RQ system ? It's literally looking more and more like a way to hide mafia and make them appear "active" to blend in. Just like you said.