Kidd had spent the day worrying about what he had seen. Both last night and this morning he?d faced unnatural circumstances and he had no clue how to handle it. When the Captain found him he?d been sent to his bunk immediately. But he wasn?t sleeping - how could he? He?d watched Kayla be lured into the ocean by some naked, humanoid creature - then in a state of panic he physically pushed a mere powder boy overboard.
?Are you alright??
He hadn?t realised the mangled shape he?d coiled himself up into. His fingernails dig hard into his scalp and he grits his teeth so hard he feels they could fracture. His legs are bent up at the knee, not able to relax at all. He peeks open an eye to see the ship?s boatswain, Andrew, leaning over him.
?I?m fine,? Kidd says.
?Oh really?? Andrew raises an eyebrow. ?Get up. You need some fresh air.?
Anything beat lying alone in this bunk. He gets to his feet and follows Andrew up onto the deck. Although he can?t recall sleeping, he must have dozed off at some point. Once again the world around the ship is black, but he cannot see the stars.
?So, what?s happened?? Andrew asks. ?Josh?s disappearance shaken you up??
Kidd?s eyes flicker back and forth. The deck is mostly empty, a common occurrence of late.
?Josh??
?Yeah, he?s gone. Vanished. No one?s seen him since breakfast.?
Kidd shudders, then after scoping the deck turns his attention back on Andrew. He takes a deep breath before speaking.
?If I tell you this, you need to promise me that you will keep this to yourself.?
Andrew?s expression turns serious. ?You can trust me.?
?Last night I heard this amazing song, coming from somewhere beyond the ship. So I decided to investigate, and I saw this ma? wom?
creature, riding on the back of a giant turtle.? Kidd pauses, taking in Andrew?s evident disbelief. ?It lured out this ghost, that Kayla girl in the legends, and pulled her overboard.?
Andrew holds up his hands. ?I?ve heard enough.?
?I?m not finished yet, this mor??
?I thought the fresh air would do you good, but clearly not. Go get something to eat. You?ll feel better then, I?m sure,? Andrew says.
Kidd opens his mouth to speak again, but then wisely shuts it. He nods and presses a hand to his own forehead. He?s warm. Too warm. Maybe he is getting sick. He mumbles a thank you to Andrew, before turning around and heading back inside. Maybe some food and some quality sleep was all he needed.
Andrew watches Kidd leave. Then, when the coast is clear, he scurries over to a lifeboat. He jumps in and unties it as fast as he can, lowering himself into the water. Was the cook going crazy? No wonder he was demoted from Captain. He wasn?t staying around to find out the result of Kidd?s ghost sightings.
The boat slips out into the fog. He cannot see where he is going; all he knows is that he wants to be anywhere but here. He grabs an oar and begins to row. Then it sounds - a beautiful song begins to fill the air. For a while he resists, wondering if it?s Kidd playing a prank on him. Then, he realises something: the Bellarbor is nowhere in view anymore.
He stops rowing. ?William, is that you??
What was once a solo becomes a chorus. The music becomes louder. He closes his eyes, and he can almost feel sharp claws dragging along his bare arms. But when he opens them again there is nothing there.
There?s a knock against the bottom of the boat. He grips the sides, and then a creature appears before him. He goes to open his mouth, then pauses.
?Don?t stop rowing.? What looks like a woman, with almost blue-toned skin, leans over the side of his boat.
Against advice, he remains frozen. ?Do I? know you??
?We can?t talk or else they?ll get you.?
?What will get me??
?The sirens.?
He picks up the oar, but before he can even begin moving six arms come up out of the water and wrap themselves around blue creature. She?s dragged under the water, and once again the boat begins to rock.
Andrew hesitates. ?Was that? no, she?s dead. Isn?t she??
The water bubbles black around his boat. He reaches for the oars and begins to move again, hurrying as fast as he can.
It?ll be several days before his boat turns up, empty, on an uncharted island.
(1)
oath2order aka.
Andrew the Boatswain (Detective) failed to escape his fate:
You?re a bit rough around the edges, but sometimes being a little harsh is necessary to get results. You?ve been on The Bellarbor since it?s first voyage, and you?re a well-trusted member of the crew. You have access to the ship?s records, and each night you can distract the Captain just long enough to cross-reference another person?s name.
Once per night you can PM the host to find out the role of another player.
Win Condition: Successfully eliminate all of the anti-town killing roles.
(2)
Tina the
Sea Witch failed to save a former comrade.
You have 47 hours to decide which of you will walk the plank.
Day 2 will end 11pm BST (6pm EDT) on Sunday 31st August.