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Things that are annoying and should be fixed in the Switch

I really hate how bingo cards are stuck in your inventory until you either get a bingo, time travel or just wait until February 25th. It's such a minor problem, but I still really dislike it.
 
The fish in the river movements. In the old games it was easy to fish on both sides of the river because the fish would swim all around and not just back and forth like they do in New Leaf. They need to do what they did for like Wild World or at least make it easier to aim at the fish.
 
As mentioned before i also hate when villagers just force items on me.

And as probably mentioned a hundred times, the struggle of where the villagers put their homes. Having to have paths EVERYWHERE to prevent this is annoying. And new save filing is also annoying.

The jocks constant need to talk about sports.

Pwp placement and the process of waiting until things are suggested. This could be improved.
 
The villagers need to be less bland. In ACGC and WW their personalities are so colorful and vibrant.In NL however they feel much more plain and they always repeat themselves over and over. It gets kinda old fast listening to them the same things over and over. Also maybe others will not agree with this but I have a big problem with storage space. Even with the museum space and extra storage room I still don't have enough room for everthing. I even have used up all the mail spaces as well. Maybe having the three other houses will help but have to wait for now. Also I agree about the PWPs because it really sucks how you cannot place them next to anything like the river or buildings or event plaza. Hopefully they will fix that in the next installment. I also wish the villagers could better understand the letters you send them. I hate that you can't really send them meaningful letters because they won't understand what you write. I also hope they will make all DLC reorderable so it's not as hard to collect it all in the future.
 
Diving, it's boring like hell like it is now. And frustrating too! Seafood disappear into nothing much too often, there is too less seafood or the speed of swimming is too low. I trying to get the gold badge, but men what a boring thing is that!

Tournaments should be like it was, if you play online everyone must have the chance to win trophies. Now you must play offline if you want to win trophies.

Sending gifts to your friends!

Voice chat!!!

Much more text lines for villagers, in NL the text is boring, it's a plain text and villagers repeat it over and over again.

Villagers should better understand what you are writing. Now it doesn't really matter what you write, they have really no clue what you write.

And finally less Horse Mackerels... :p
 
On that note less sea bass as well!!It would be surprising if sea bass weren't a meme in the AC community!Also it would be nice to have a wider array of town fruit too!And it would be nice if maybe they could add new personalities again!Also could they please add back the morning aerobics!That was so much fun!
 
Not sure if this was mentioned before, but if fruit doesn't automatically stack -- I just
 
There are sooooo many things. The placement of PWP?s, the way in which PWP?s are unlocked, the inability to limit where villagers can and can not place their houses. But for me, the biggest gripe at the moment is having to switch between two different characters each time I want to place a pattern in my town that is saved to the other character. It?s infuriating! Why cant we just have one big save file where all of our designs are saved and any character in town can access them.
 
I'd love to have more landscaping options, creating or filling up ponds, removing rocks and placing them elsewhere, maybe even fork the river and making a new path for it, placing (ALL) items outside, creating paths, even dirt ones, more easily.
More dialoge for the villagers and more varied things to do, maybe even a few part-time jobs around town where you can help your villagers with their clothes, their interior design and other things.
More events to take part in and better multiplayer, so you can share your town with other players.
 
I just hope they fix the online thing that when someone is doing anything in the menus you can't push them away. I've had so many situations when people would go to far and just lock me inside a room, mocking me through best friend chat. Sometimes it's a funny joke sure, I get that but you need to know when to stop kids.

Also you can't even save and quit until they stop that inventory thing because it'll wait for them to finish whatever they'll doing. So if they're really stubborn the only thing you can do is ''flipping'' the infamous switch, which could mean losing precious progress if you were busy with something.
 
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Fruit needs to autostack, and honestly flowers should too. But, because of how flower information is stored in the game I don't thinking stackable flowers would be possible with the current system. Maybe if there is a way to stack the flowers for us the user 'visually' but still keep their individual breeding information attached to the given flower once you actually put it on the ground, cool.

Other items should autostack too, like shells, pitfalls, and unidentified fossils. I know the unidentified fossils could cause issues if you try indentify them all at once, but maybe they could circumvent this by letting us give blathers even fossils the museum already has, so let's say I want to id 30 fossils, and have 15 inventory slots. obviously that stack of id'd fossils is too big to keep, but, if blathers says.... "hmm that's a lot of fossils, would you perhaps consider giving them to me to continue my Paleontology research?"and if we say yes, all new fossils will appear in the museum, and all other fossils will go to blathers. Maybe if you donate 500 extra fossils to blathers he'll give you the ability to identify fossils on your own without bringing them to him - since he's seen so many different specimens.

Other than that, give Celeste back her observatory, if the museum store must return, make a gyroid run it haha.

Make rocks removeable, however, when you remove one rock, it will likely show up in another part of town. I think this let's us keep some of the random elements of the game, but I've had badly positioned rocks ruin my ability to place things like bridges, and therefore ruin the flow of the town. In fact, maybe it should be an option to remove the rock itself, but when placing a pwp or house the person placing it will say "oh there's a rock here, we can move it elsewhere, after all pillbugs (or whatever rock bug is in that season) still need somewhere to live too!"

Also, I want to be able to place bushes right next to buildings and rocks. They can surely work out a system of what causes a player to get trapped and what doesn't. Placing a bush right next to a building doesn't cause trapping.
 
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